You will get Stylized 3D environments suitable for games and animated movies.

Muhammad A.Status: Offline
Muhammad A.
5.0
Top Rated

Let a pro handle the details

Buy Game UI & UX services from Muhammad, priced and ready to go.
Muhammad A.Status: Offline
Muhammad A.
5.0
Top Rated

Let a pro handle the details

Buy Game UI & UX services from Muhammad, priced and ready to go.

Project details

Bringing Your Ideas to Life in 3D, Fast!
Hey there! I'm a 3D artist with solid experience from a gaming company, and I'm here to help you turn your visions into stunning 3D realities.
I work with powerful tools like ZBrush, 3ds Max, and Substance Painter, allowing me to handle pretty much any 3D challenge you throw my way. Whether you need something for a game, an animation, or even 3D printing, I've got you covered.

What I Can Create For You:
Environments & Props: From expansive game worlds to individual assets like cars, trucks, furniture, or intricate jewelry.
Characters & Organic Models: Detailed human bodies, unique creatures, or anything in between.

Ready-for-Action Models: Need something to move? I can provide rigged models that are set up for animation.

Specialized Assets: This includes eye-catching 3D rendered logos, precise dental fittings, realistic shoes, and custom products.

Optimized Models: Whether you need low-poly for performance or high-poly for ultimate detail, I can tailor the models to your exact needs.

My goal is always to make sure you're 100% thrilled with the final result. That's why I offer UNLIMITED REVISIONS.
Game Dimension
3D
Style
Realistic
File Format
FBX, OBJ, 3DS, MA/MB, MAX, C4D, BLEND, DAE, PNG, PDF, PSD
What's included
Service Tiers Starter
$50
Standard
$100
Advanced
$200
Delivery Time 1 day 2 days 3 days
Number of Revisions
01Unlimited
Number of Screens
0
HUD
Loading Screen
Enhanced Detailing
Interactive Prototype
-
Animation
-
5.0
14 reviews
100% Complete
1% Complete
(0)
1% Complete
(0)
1% Complete
(0)
1% Complete
(0)

SA

Sohaib A.
5.00
Jun 18, 2026
100x100 meter environment optimizations in Unity Very happy with the optimization results. Professional, responsive, and delivered exactly what we needed.

KM

Kris M.
5.00
Jun 17, 2026
Rig & Animation/ Skateboard Boy / Roller-skate Girl Great to work with Muhammad. Highly recommended! Thanks again.

AC

Aj C.
5.00
Sep 11, 2025
Unity Voxel World Builder for Open World Game – Igo Island Excellent and hard working level builder - with great vision - can highly recommend him , look forward to working with him again !

BT

Bryan T.
5.00
Aug 26, 2025
3D figures for game Great guy, great work

YG

Yohan G.
5.00
Aug 4, 2025
Make cinematic in unreal
Muhammad A.Status: Offline

About Muhammad

Muhammad A.Status: Offline
Expert 3D Artist & Animator |Environment Artist| Unreal & Unity Design
95% Job Success
5.0  (14 reviews)
Lahore, Pakistan - 11:08 am local time
🎯 𝐅𝐑𝐄𝐄 𝐂𝐎𝐍𝐒𝐔𝐋𝐓𝐀𝐓𝐈𝐎𝐍 𝐓𝐎 𝐆𝐄𝐓 𝐒𝐓𝐀𝐑𝐓𝐄𝐃!
Discuss your project idea with me at no cost. Get expert insights, clear planning, and answers to your questions before any commitment. 𝐍𝐨 𝐮𝐩𝐟𝐫𝐨𝐧𝐭 𝐩𝐚𝐲𝐦𝐞𝐧𝐭! Fast and quality work.

✨ I help game studios, brands, and businesses bring their ideas to life with AAA-quality 3D art, animation, and environments. With over 10 years of experience in Unreal, Unity, and the full 3D pipeline, I create visuals that are both stunning and optimized for performance.

💬 Client Highlights:
⭐ “Best designer ever! Very professional.”
⭐ "Excellent and hard working level builder - with great vision - can highly recommend him , look forward to working with him again !"
⭐ “A great experience working with Ammad on character texturing.”

Why Clients Work With Me
✔️ Trusted by Indie and Tier-1 Game Studios on shipped titles
✔️ Certified in Unity & Unreal Engine with expertise in shaders, lighting, optimization
✔️ Full-cycle expertise: 3D modeling, sculpting, texturing, rigging, animation, motion graphics, VFX
✔️ Strong foundation in AAA pipelines, PBR workflows, and real-time rendering
✔️ Collaborations with clients in the USA, UK, UAE & Worldwide

Core Services
🎬 3D Animation & Character Animation – Cinematics, commercials, explainers, rigging, keyframe, motion graphics, mocap cleanup
🌍 Environment Art & Level Design – Immersive game worlds, props, terrain, lighting for Unreal Engine, Unity, VR/AR, Metaverse
💥 Visual Effects (VFX) & Compositing – Particles, dynamics, film VFX, game cinematics, seamless compositing

Technical Skills

* 3D Modeling & Texturing: Autodesk Maya, Blender, Substance Painter, Quixel (PBR, UVs, retopology)
* Engines: Unreal Engine, Unity (Blueprints, shaders, lighting, LOD, optimization)
* Animation: Rigging, skinning, lip sync, physics, cinematic cutscenes
* Rendering: V-Ray, Arnold, Cycles, Eevee, real-time pipelines
* 2D & Post: Photoshop, Illustrator, After Effects, Premiere Pro

Industries I Serve
🎮 Games – Characters, props, environments, cinematics
🌍 VR/AR & Metaverse – Avatars, immersive experiences, interactive worlds

Extended Expertise
I deliver game-ready, optimized 3D assets built with PBR workflows, UV mapping, shaders, baking, and LOD optimization. From casual mobile games to AAA cinematic experiences, I adapt pipelines to meet technical demands.

My work balances artistic creativity and technical problem-solving to ensure assets both look amazing and perform efficiently.

𝗦𝗲𝗮𝗿𝗰𝗵 𝗧𝗲𝗿𝗺𝘀 𝘁𝗼 𝗙𝗶𝗻𝗱 𝗠𝘆 𝗣𝗿𝗼𝗳𝗶𝗹𝗲
3D Artist, 3D Designer, 3D Modeler, Digital Sculptor, Texture Artist, Lighting Artist, Environment Artist, Character Artist, Prop Artist, Hard Surface Modeling, Organic Modeling, PBR Texturing, UV Mapping, Retopology, Asset Optimization, Game Assets, Real-time 3D, High-Poly Modeling, Low-Poly Modeling, Game-Ready Assets, Real-time Cinematics, VFX Assets, Material Creation, Shader Development, Look Development, Rendering, Compositing, Virtual Reality (VR), Augmented Reality (AR), XR Development, World Building, Level Art, Set Dressing, Modular Design, Technical Artist, Art Direction, Visual Storytelling, Autodesk Maya, Blender, Substance Painter, Substance Designer, Marmoset Toolbag, Adobe Photoshop, Unreal Engine (UE5), Unity, V-Ray, Arnold Render, KeyShot, Baking Textures, Normal Maps, AO Maps, Displacement Maps, Height Maps, Cavity Maps, Creature Design, Vehicle Design, Prop Design, Environment Design, Concept Art, Artistic Quality, Visual Fidelity, Asset Pipelines, Workflow Optimization, Mesh Optimization, LODs (Level of Detail), Rigging, Animation Principles, Cloth Simulation, Hair Cards, Sculpting Anatomy, Form Study, Color Theory, Composition, Photorealistic Rendering, Stylized Art, Iterative Design, Prototyping, Technical Artistry, Cross-functional Collaboration, Problem-Solving, Mentorship, Art Review, Quality Assurance (QA), Terrain Modeling, Outdoor Environments, Level Design.

Steps for completing your project

After purchasing the project, send requirements so Muhammad can start the project.

Delivery time starts when Muhammad receives requirements from you.

Muhammad works on your project following the steps below.

Revisions may occur after the delivery date.

Approval & Completion

After any revisions are made and you're completely thrilled with the result, you'll approve the work. That's it! The project is then considered complete, and payment is processed.

Review the work, release payment, and leave feedback to Muhammad.