You will get 3rd Person Adventure running and jumping game like Wipeout Style Show.

Project details
You will get a full functional build of the game with the flow of Screens like that:
1-MainMenu
2-Character Selection
3-Level Selection
4- Loading Screen
5-GamePlay Screen
6-Level Fail/ Level Clear/ Game Pause
7-Setting Menu with Sound on/off, Privacy policy button.
The Game will be totally free from ANR's and crashes.
1-MainMenu
2-Character Selection
3-Level Selection
4- Loading Screen
5-GamePlay Screen
6-Level Fail/ Level Clear/ Game Pause
7-Setting Menu with Sound on/off, Privacy policy button.
The Game will be totally free from ANR's and crashes.
Game Type
3DGame Engine
UnityPlatform Type
PC, Mobile DeviceGenre
Action, Adventure, Arcade, Simulation, Platformers, MultiplayerPlugins
Ads/Monetization, Billing/In-App PurchasingWhat's included
| Service Tiers |
Starter
$200
|
Standard
$500
|
Advanced
$1,000
|
|---|---|---|---|
| Delivery Time | 10 days | 15 days | 20 days |
Number of Revisions | 1 | 3 | 7 |
Number of Levels | 1 | 5 | 15 |
Number of Plugins | 1 | 2 | 3 |
Upload to App Store | |||
Design | |||
Animation | |||
Source Code | - | - |
Optional add-ons
You can add these on the next page.
Fast Delivery
+$200 - $1,000
Additional Revision
+$100
Additional Level
(+ 1 Day)
+$50
Additional Plugin
(+ 1 Day)
+$250
Source Code
+$1,000Frequently asked questions
1 review
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RY
Robert Y.
Apr 5, 2023
Need a Unity script to rotate a rigidbody around a fixed point
Well done. Delivered what was promised and was responsive and professional.
About Ali
Unity Game Expert | Flutter App Developer - C# & Dart Programming
Islamabad, Pakistan - 9:48 am local time
I turn ambiguous ideas into smooth, reliable products—from MVP to store launch—while keeping crashes low and frame times stable.
Core strengths:
1-Unity/C#: Core gameplay & tools, optimization (pooling, batching, URP), WebGL ports, shaders, Ads/IAP (AdMob/Unity Ads/AppLovin MAX), analytics (Firebase/RC), live-ops.
2- Flutter/Dart: Clean Architecture, Riverpod/Bloc, Firebase (Auth/Firestore/Functions/Messaging), OneSignal, IAP/subscriptions, offline storage (Hive/SQLite), REST/GraphQL, CI/CD (Fastlane).
3- Delivery: App Store/Play submission, privacy/compliance, crash/ANR reduction, profiling, release workflows.
What you get:
1- Production-ready builds with smooth UI/animations and measurable performance targets
2- Clear milestones, weekly builds + changelogs, and store assets ready to submit
3- Help with monetization, analytics, and A/B testing to improve retention/revenue
Recent work:
1- 100+ Unity titles shipped; WebGL/mobile ports and performance rescues
2- Flutter apps including HabitLift and Diabetes Tracker (charts, reminders, offline, PDF/CSV export)
Typical engagements:
1- Build an MVP in 2–4 weeks with CI/CD
2- Performance/crash rescue for existing apps/games
3- Feature work: onboarding, payments, notifications, analytics, deep links
Have a Figma or a Loom? Share it—I'll reply with a lean plan and timeline today.
Steps for completing your project
After purchasing the project, send requirements so Ali can start the project.
Delivery time starts when Ali receives requirements from you.
Ali works on your project following the steps below.
Revisions may occur after the delivery date.
Storyboard
What your game requirement. I will follow the game scope and build game the prototype.
Development
I'll write the game coding and development according the requirement.


