You will get a game developed in Unreal Engine 5 or Unity for PC, Console, and Mobile.


Project details
You'll receive a high-quality game developed with UE5 or Unity and the repository once the job is complete. The code will be flexible and extendable for future development.
I'm an experienced game developer with 6+ years developing games in Unreal Engine and Unity. I have developed action, adventure, city building, strategy, first and third person shooters, and small RPG projects. I have experience in player accounts, chat, and multiplayer sessions.
This project catalog varies from prototypes or small, mid-size, or large scale games:
-Small scale games will include all major features and a playable demo of said features. This is great for quickly deciding if a game idea will work in the long term.
-Mid scale games will include a more robust game with several levels. This is a feature complete single-player game with no online capabilities or player account management.
-Large scale games will include all agreed upon features for a single player game. This does not include online capabilities or player account management.
Online multiplayer and player account management can be purchased as add-ons.
I'm an experienced game developer with 6+ years developing games in Unreal Engine and Unity. I have developed action, adventure, city building, strategy, first and third person shooters, and small RPG projects. I have experience in player accounts, chat, and multiplayer sessions.
This project catalog varies from prototypes or small, mid-size, or large scale games:
-Small scale games will include all major features and a playable demo of said features. This is great for quickly deciding if a game idea will work in the long term.
-Mid scale games will include a more robust game with several levels. This is a feature complete single-player game with no online capabilities or player account management.
-Large scale games will include all agreed upon features for a single player game. This does not include online capabilities or player account management.
Online multiplayer and player account management can be purchased as add-ons.
Platform Type
PC, Mobile Device, ConsoleGenre
Action, Adventure, Arcade, Shooter, Fighting, Puzzle, Role Playing, Educational, Simulation, Platformers, Strategy, Idle, Card, MultiplayerPlugins
Ads/Monetization, Billing/In-App Purchasing, Analytics, ChatWhat's included
| Service Tiers |
Starter
$800
|
Standard
$5,000
|
Advanced
$15,000
|
|---|---|---|---|
| Delivery Time | 15 days | 30 days | 45 days |
Number of Revisions | 5 | 5 | Unlimited |
Number of Levels | 5 | 10 | 30 |
Design | - | - | |
Source Code | |||
Animation | - | - | - |
Optional add-ons
You can add these on the next page.
Fast Delivery
+$150 - $450
Additional Revision
+$25
Additional Level
(+ 1 Day)
+$50
Design
(+ 3 Days)
+$150
Online Player Account Management
(+ 3 Days)
+$100
Online Multiplayer
(+ 5 Days)
+$500Frequently asked questions
About Shawn
Experienced Game Developer | Unity | Unreal Engine
Albuquerque, United States - 7:11 pm local time
For over 5 years I have developed games from small projects to ambitious games with a growing fanbase by programming gameplay features and many other systems such as player account, ad placements, and in-app purchases.
I am well-versed in Unity with C# as well as Unreal 4/5 with C++ and Blueprints.
By working with me, I can help you:
- Build a game using Unity or Unreal Engine
- Write extensible code
- Add additional features to projects already in progress
- Integrate PlayFab backends
- Create a git repository with branches and remote backup
Testimonials:
"Working with Shawn was a game changer for us. We finally found someone as committed to making greats games as we are, but with programming muscle and creative solutions to spare. It would be a huge disservice to miss an opportunity to work with Shawn." - Chris Gideon R., Owner of Manna Entertainment LLC
“Shawn is a very easy-going crew to work with. The Number-one metric I enjoy most is the revisions—they work with you until the iterations live to the vision and expectation of the client. They pay attention to detail into written and verbal documentation that you provide to them. I really enjoy working with them. I highly recommend.” - Norman Wilson, CEO & Founder, Squeaky Grease Productions LLC
"Shawn demonstrated a flexible attitude in adjusting to ever-changing project parameters. A basic outline of the sophomoric educational level of the target audience, the overall scheme of the game platform, and the desired graphic interface were provided. From that rough beginning, Shawn assisted in developing programming and all audio tracks for the Paradise Quest games." - Rob Smith, CEO of Shamrock Software Sales LLC
Steps for completing your project
After purchasing the project, send requirements so Shawn can start the project.
Delivery time starts when Shawn receives requirements from you.
Shawn works on your project following the steps below.
Revisions may occur after the delivery date.
Consultation
We'll go over your game design document or game idea and determine which is the best approach to develop the game. Here we'll define the scope and plan for the development process. I'll set up a board such as Trello to track progress in sprints.
Prototype
I'll develop the prototype of the game with the core features.











