You will get A Rhythm VR Game supported for Meta Rift & Quest
Rising Talent
Rising Talent
Project details
The game will look as-is in the video, with all details changed for you. The advanced version can customize colors and texts and may ask for a new UI. The number of music packs from our library is 5 for starters and 15 for Advanced, which can be added at the individual level. IAP is available in Advanced bags so that music can be sold individually. It can be uploaded to Rift & Quest stores as well as Vive for additional price for each device.
Game Type
3DGame Engine
UnityPlatform Type
PC, Mobile Device, VRGenre
MusicWhat's included
| Service Tiers |
Starter
$1,000
|
Standard
$1,500
|
Advanced
$3,000
|
|---|---|---|---|
| Delivery Time | 10 days | 20 days | 30 days |
Number of Revisions | 0 | 2 | 4 |
Number of Levels | 5 | 10 | 15 |
Upload to App Store | |||
Design | - | - | |
Animation | - | - | - |
Source Code | - | - | - |
Optional add-ons
You can add these on the next page.
Additional Revision
+$200
Additional Level
(+ 5 Days)
+$200
Vive Support
(+ 10 Days)
+$2,000
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EA
Eyvind A.
Jan 31, 2026
Visualizer Project
Android work proceeded well. IOS did not, since the wrong technology was used from the start (OpenGL instead of Metal which was already available when our iOS project started autumn 2016). But now we will soon release our first Metal app Astral Effects, which has been made with a Swedish consultant.
EA
Eyvind A.
Jan 31, 2026
Android & IOS programming and testing
Android work proceeded well. IOS did not, since the wrong technology was used from the start (OpenGL instead of Metal which was already available when our iOS project started autumn 2016). But now we will soon release our first Metal app Astral Effects, which has been made with a Swedish consultant.
BK
Bence K.
Oct 28, 2025
Unity Developer (Invector TPS + FSM AI) for 3D Stylized Roguelike MVP
Unfortunately, the collaboration did not go as expected. Communication was difficult, tasks required multiple revisions, and several deliverables were not aligned with the agreed scope or quality standards. The project had to be cancelled before completion.
BS
Blake S.
May 27, 2024
Vr game dev
DP
Daniel P.
Jan 31, 2024
Reusable Components from Biswa Games
About Biswanath
Game Developer | Unity 2D&3D | Unreal | VR | Metaverse
Kolkata, India - 5:08 am local time
1) Engines - Unreal Engine , Unity 3D , ThreeJS , Irrlicht, Ogre.
2) Rendering API - DirectX, OpenGL, OpenGL ES, Metal.
3) Virtual Reality ( VR )- Oculus Rift, Oculus GO, Oculus Quest , GearVR , Google Cardboard, Daydream
4) Augmented Reality ( AR ) - Vuforia , ARKit , ARCore
5) Shaders - GLSL, HLSL, CGSL, Compute shader
6) 3D Asset - 3D Modelling , Blend shapes, UV unwrapping, Skinning& morph, Animation , Character Modelling , Character Animation , Rigging
7) 2D Asset : Textures, Sprites with 2D animations
8) Art Software - Autodesk Max & Autodesk Maya, Adobe Photoshop , Zbrush, Substance painter
9) Platforms - PC, Mac , iOS, Android, VR , Web, Facebook.
10) Language Expertise - C++, C#, C, Java, Javascript(WebGL& VR).
11) Plugin Development - Unity3D, 3ds Max, Maya, Photoshop.
12) Design Patterns - State, Composite, Observer, Factory, Abstract Factory, Builder, Singleton, Facade, Messaging Design Pattern, Lazy Initialization. We have experience of implementing all of these using C++,C# & Java.
13) Analytics - Google, Facebook, Unity including Funnel Analysis
14) Multiplayer : Photon ( PUN ) , Gamelift , Playfab
Steps for completing your project
After purchasing the project, send requirements so Biswanath can start the project.
Delivery time starts when Biswanath receives requirements from you.
Biswanath works on your project following the steps below.
Revisions may occur after the delivery date.
Build the project with required settings
Starter and advanced have different configurations. Those configurations will be set and built. You will receive exe folder for Rift & apk for Quest