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You will get a unity3d or unreal shader for 2D/3D mobile, PC, web3 game or AR/VR
Top Rated

Project details
I have a passion for developing shaders that create authentic aesthetics of real-world materials, like the translucency of jelly, gems, landscapes, water surfaces, special effects such as x-ray vision, scanning, and stealth capabilities. I can develop ShaderGraph, ShaderLab and AmplifyShader Editor shaders.
Terrain Shader
BRDF Shader
Toon Shader
Vertex and Fragment Shader
Glass Shader
Water Shader
Skybox Shader
Stylized Shader
Wireframe Shader
Heat Distortion Shader
Parallax Shader
Noise Shader
Post-Processing Shader
Refraction Shader
Gooch Shader
Gradient Shader
Ocean Shader
Cel Shader
Outline Shader
Terrain Shader
Fire and Flame Shader
Tree Shader
Cloud Shader
Fur Shader
Hologram Shader
Shader Graph
Energy Shield Shader
Dissolve Shader
Screen Space Shader
Scanner Shader
Tessellation
Outline Shader
Hatching Shader
Ink Shader
Watercolor Shader
Hand-Painted Look Shader
Anime Shader
Crosshatching Shader
Doodle Shader
Sketch Shader
Pixel Art Shader
Posterization Shader
Candy Shader
Terrain Shader
BRDF Shader
Toon Shader
Vertex and Fragment Shader
Glass Shader
Water Shader
Skybox Shader
Stylized Shader
Wireframe Shader
Heat Distortion Shader
Parallax Shader
Noise Shader
Post-Processing Shader
Refraction Shader
Gooch Shader
Gradient Shader
Ocean Shader
Cel Shader
Outline Shader
Terrain Shader
Fire and Flame Shader
Tree Shader
Cloud Shader
Fur Shader
Hologram Shader
Shader Graph
Energy Shield Shader
Dissolve Shader
Screen Space Shader
Scanner Shader
Tessellation
Outline Shader
Hatching Shader
Ink Shader
Watercolor Shader
Hand-Painted Look Shader
Anime Shader
Crosshatching Shader
Doodle Shader
Sketch Shader
Pixel Art Shader
Posterization Shader
Candy Shader
Game Type
3DGame Engine
UnityPlatform Type
PC, Mobile Device, VRGenre
Action, Adventure, Arcade, Shooter, Fighting, Racing, Puzzle, Role Playing, Educational, Simulation, Platformers, Strategy, Sports, Music, Card, MultiplayerPlugins
Utilities, ARWhat's included
| Service Tiers |
Starter
$50
|
Standard
$200
|
Advanced
$600
|
|---|---|---|---|
| Delivery Time | 2 days | 4 days | 7 days |
Number of Revisions | 0 | 1 | 7 |
Source Code |
9 reviews
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This project doesn't have any reviews.
CL
Cooper L.
May 24, 2026
Stylised Character Shader
Irfan understood the task very well and nailed it better than I could've envisioned. He goes above and beyond and even makes an effort to provide videos demonstrating how each part of the shader works. I will look forward to working with Irfan again in the future as he is an amazing talent to work with!
AN
Adam N.
Apr 7, 2026
C++ Graphics Raytracer and Shading
Ifran really helped me with my computer graphics project both by completing the tasks given really well and also by explaining to me anything I didnt understand. He was really helpful, respectful and communicative and completed the work on time and with great quality. 100% recommend him.
WP
Ward P.
Sep 12, 2025
Haptic Calculations
ER
Eli R.
Aug 5, 2025
Development of three.js shaders
IC
Issa C.
Aug 3, 2025
Unity VFX Graph Expert | Stunning Real-Time FX & Particles
About Irfan
Unity Expert | Unreal | Shader | VFX | WebGL | HLSL | Three.js
100%
Job Success
Lahore, Pakistan - 7:26 pm local time
🎖️ 50+ projects delivered
🚀 100+ mechanics, engine tools, procedural tools and shaders developed
📐 Sound knowledge of 3D mathematics, physics & computational geometry
👾 Thorough understanding of graphics & rendering pipelines
🌌 Technical artist and shader development expert
🚘 Game asset modelling & texturing
💥 VFX & particle simulations
Hello! Thankyou for hopping onto my profile. I'm an agile developer with 10+ years of experience in developing games (PC & Mobile), interactive physics based simulations & applications, medical visualization software and immersive VR/AR experiences.
✅ I can develop high quality and polished mechanics for 2D/3D games in Unity3D.
✅ Vast experience of developing character locomotion, physics & IK mechanics
✅ Camera modes (TPP/FPP), physics & projectile based mechanics, state machines & AI.
✅ Creating high quality & immersive open world and indoor environments & lighting
✅ Sound knowledge of 3D mathematics, core computer graphics concepts, graphics pipeline
✅ Knowledge of OOP, SOLID principles, TDD & design patterns
✅ Write clean, efficient, scalable & maintainable code.
✅ Write & edit shaders (ShaderLab, Shader Graph, Amplify Shader)
✅ Develop editor tools, extensions, plugins & templates
✅ Integration of Photon PUN, Photon Fusion for multiplayer gameplay & state synchronization
✅ Optimize performance and memory usage to ensure smooth gameplay
✅ Debug and fix issues, ensuring the overall stability and functionality of projects.
I have very good verbal communcation skills in English & possess good interpersonal skills.
I also carry a good experience of modelling game assets, props, weapons & accessories in blender & texturing them in Substance Painter.
Tags: Graphics, Unity, Unreal, Godot, C++, C#, WebGL, Photon, Photon Fusion, Photon Pun, Houdini, Blender, HDRP, BRP, URP, ECS, Shaders, 3D Math, Post Processing, Effects, Technical Artist, Simulation, Physics, Projectile, Tanks, Vehicles, Sprites, Water, Environment, 3D Terrain, Biomes, Maps, Tools, Plugins, Splines, Spine, Final IK, Puppet, IK, Mecannim, Animations, Procedural Generation, Graphics Programming, OpenGL, Vulkan, GPU programming, AR Core, AR Kit, Computer Vision, GAEA, World Creator, Substance Designer, Substance Painter, TDD, Stylized, FPS, TPS, Multiplayer, Plugins, Ads, VR, AR, Virtual Reality, Game Engine Tools, 3D programmer, CAD, Rendering, Rendering Pipeline, Editor Tools, Optimization, Profiling, Bug fix, Mobile, Hyper Casual Games, Match3, Mid-core, Top down, Top Down Shooter, VFX, Visual effects, Roblox, Roblox script, UEFN, Hyper Casual Games, Casino Slot Games, Arcade Games, Puzzle Games, Platformer Games, Role-playing Games (RPG) Strategy Games, Simulation Games, Physics Games, Adventure Games, Racing Games, Sports Games, Fighting Games, FPS/TPS Shooter Games, VR/AR Games, Camera, Cinemachine, Rigging, Lighting, Baking, Character Skeleton, Character Rigging, Character Locomotion, Sword, Guns, Melee, Weapons, Destruction Physics, Computational Geometry, Geometry Algorithms, Filter Design, Terrain Shader, Splatmap, Photorealistic Rendering, Profiling, AR Foundation, Vuforia, Game Asset, Texture Atlas, PBR, 2D, 3D, Platformer, Cricket Game, Action Game
Steps for completing your project
After purchasing the project, send requirements so Irfan can start the project.
Delivery time starts when Irfan receives requirements from you.
Irfan works on your project following the steps below.
Revisions may occur after the delivery date.
Gauging requirements of the shader
I will analyze the requirements and relay information regarding it's complexity and the time it will take to develop and emulate the appearance of the physical object.
Shader execution in shader graph or amplify shader editor
I will develop the shader as per requirements and demonstrate it's rendering either on 3D object provided by the client or a sample 3D object. The shader will provide user friendly and configurable properties on the public interface.