You will get an endless 3D world generator for Unity including cities, towns and nature.

Pavlo T.Status: Offline
Pavlo T.
5.0

Let a pro handle the details

Buy Game Prototyping services from Pavlo, priced and ready to go.
Pavlo T.Status: Offline
Pavlo T.
5.0

Let a pro handle the details

Buy Game Prototyping services from Pavlo, priced and ready to go.

Project details

You get an infinite world generator in 3d. You can use this to create open-world games in a modern setting - similar to GTA or Cyberpunk for example. The generator builds cities including modern buildings, roads, road lights, trees, fences, roadside objects. Also nature is being built - forests, fields, mountains and seas.
The generated objects are of medium polygonality.
You can use your own prefabs. A good optimization is provided, allowing you to reach 120 FPS on medium-power video cards.
The world is generated procedurally, but you should design some of the objects (for example, some textures, street lights, garbage cans or trees). I only provide a basic (small) set of these objects (ready to use) that I have at my disposal.

The *advanced* version of the asset provides the construction of bridges and tunnels, a traffic system, transport models (low poly), a pedestrian movement system, pedestrian models (low poly), pedestrians AI, day / night change, sounds.
Game Type
3D
Game Engine
Unity
Platform Type
PC, Console
Genre
Action, Adventure, Shooter, Racing, Simulation, Strategy
What's included
Service Tiers Starter
$2,000
Standard
$3,000
Advanced
$5,000
Delivery Time 50 days 50 days 70 days
Number of Revisions
013
Design
-
-
-
Source Code
-
Animation
-
-
-
5.0
96 reviews
95% Complete
5% Complete
1% Complete
(0)
1% Complete
(0)
1% Complete
(0)

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OB

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VN

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Pavlo T.Status: Offline

About Pavlo

Pavlo T.Status: Offline
Unity Developer and Generalist Programmer .NET
100% Job Success
5.0  (96 reviews)
Kyiv, Ukraine - 7:54 pm local time
☀Overview

Experienced Unity developer with a strong background in generalist programming, specializing in a wide range of projects, from interactive 3D games to business applications. With a track record of over 10 years, I have successfully completed more than 130 projects showcasing expertise in various domains.

☀Unity Game Development

✔Physics and Simulations
• Car and bicycle physics simulations
• Interactive 3D physics simulations

✔Graphics and Shaders
• High-performance grass, underwater effects, water and waves shaders
• Aurora shader and various other shader implementations

✔Procedural Generation
• Procedural terrain and city generation (WCF, Markov Chains and different noise methods)
• Infinite worlds and world streaming
• Runtime terrain generation and terraforming using Marching Cubes, SDF, Perlin noise, etc.
• Procedural generated planets.
• Runtime mesh generation.

✔Network
• Client and server solutions baased on Mirror, Photon (PUN, Fusion), DarkRift2, FishNet.
• Custom implementation of AOI, an optimized ultra-fast communication protocol.
• Firebase, REST, classical SQL databases.

✔UI
• UI engine implementation (MVC like pattern).

✔AI and Gameplay
• Game logic design and implementation.
• Character controllers
• AI subsystems, including State Machine AI, Agent AI, BehaviourTrees, AI based on Neural Networks and other.
• Root Motion creator for animations
• Runtime Animator for in-game animation control

✔Other Game Development Projects
• MMO development
• Starship Combat Simulation
• Roguelike video games

☀Software Development

✔3D Printing
• Flat 2D image to 3D printable model converter

✔AR/VR Applications
• Social network app based on AR/VR technology

✔Computer Vision
• Barcode recognition library.
• Optical Coherence Tomography 3D Visualization.
• License Plate Recognition.

✔Math and Statistics
• Generalist programming in math calculations and statistics.

✔Database and Tools
• Development of statistical desktop applications.
• SQL Server, SQLLite, ADO.NET: client and server side.
• Mindjet Map search and comparison tool.
• MS Excel clone application.

✔ Business Applications
• Software for laser engraving of crystals.
• Mobile applications for private companies
• Online game constructor (like Roblox)
• Fire Evacuation simulator.
• Rendering 2D images on 3D surfaces.
• Bank token recognition.
• App to create illustrations for math textbooks.

✔ Also, I have experience in the following technologies
• Flutter, WPF, WinForms, TCP/IP, HTTP, REST, Roslyn and other.

☀Game Genres

🕹️Racing Games: Realistic car and bicycle physics simulations, creating engaging racing experiences.
🕹️Simulation Games: Interactive 3D physics simulations for various scenarios and applications.
🕹️Adventure Games: Procedural terrain and city generation for expansive and dynamic adventure worlds.
🕹️Open World Games: Infinite worlds and world streaming to create vast, seamless environments.
🕹️Roguelike Games: Development of roguelike video games with procedural generation and permadeath mechanics.
🕹️MMO (Massively Multiplayer Online) Games: Experience in developing massively multiplayer online games for large player bases (include server side, AOI).
🕹️Space Exploration and Combat Games: Starship combat simulation for thrilling space exploration and battles.
🕹️Strategy Games: Procedural city generation and AI subsystems for strategic gameplay.
🕹️AR/VR Games: Social network app based on AR/VR technology for immersive gaming experiences.
🕹️Educational Games: Game logic and AI subsystems for creating educational games with interactive content.
🕹️Fantasy RPG (Role-Playing Games): Procedural generated planets and terrains for fantasy RPG settings.
🕹️2D Platformers: Utilizing Unity's capabilities for creating engaging 2D platformer games.
🕹️Artistic and Experimental Games: Using shaders and runtime mesh generation to create visually unique and experimental game experiences.
🕹️Puzzle Games: Applying procedural generation techniques for puzzle level design.
🕹️Sports Games: Car and bicycle physics expertise for realistic sports simulations.
🕹️First-Person Shooters (FPS): Creating immersive first-person shooter experiences.
🕹️3D Person Shooters: Developing engaging 3D shooter games.

☀ Ready to Launch: Turn your vision into reality. Reach out today and let’s create something extraordinary! 🚀

Steps for completing your project

After purchasing the project, send requirements so Pavlo can start the project.

Delivery time starts when Pavlo receives requirements from you.

Pavlo works on your project following the steps below.

Revisions may occur after the delivery date.

General city map generation

Buildings and road objects generation

Review the work, release payment, and leave feedback to Pavlo.