You will get finished prototype of your game (HTML5, JS, Construct 2/3)


Project details
Want to give your game a fresh new look or turn a template into a fully launch-ready product? I’ll help you reskin and enhance your Construct 2/3 game, integrate new plugins, and prepare it for release on web or mobile platforms.
Whether it’s UI revamps, new character designs, improved level flow, or monetization setup. I’ll deliver fast, clean, and professional work.
Why Work With Me?
✔ Fast & clean reskinning
✔ Optimized event-sheet editing
✔ Full source code delivery
✔ Asset & plugin integration
✔ Store-ready HTML5 builds
📩 Message me to share your template and vision, let’s make it shine.
Looking Forward!!
Thanks &? Regards,
Muhammmad Toheed
Whether it’s UI revamps, new character designs, improved level flow, or monetization setup. I’ll deliver fast, clean, and professional work.
Why Work With Me?
✔ Fast & clean reskinning
✔ Optimized event-sheet editing
✔ Full source code delivery
✔ Asset & plugin integration
✔ Store-ready HTML5 builds
📩 Message me to share your template and vision, let’s make it shine.
Looking Forward!!
Thanks &? Regards,
Muhammmad Toheed
Game Type
2DGame Engine
ConstructPlatform Type
PC, Mobile DeviceGenre
Action, Adventure, Arcade, Shooter, Fighting, Racing, Puzzle, Role Playing, Educational, Simulation, Platformers, Strategy, Sports, Idle, Card, MultiplayerPlugins
Ads/Monetization, Billing/In-App Purchasing, Chat, Localization, Security, MarketingWhat's included
| Service Tiers |
Starter
$150
|
Standard
$500
|
Advanced
$1,000
|
|---|---|---|---|
| Delivery Time | 1 day | 3 days | 5 days |
Number of Revisions | 1 | 1 | 1 |
Number of Levels | 1 | 3 | 8 |
Design | |||
Source Code | |||
Animation | - |
Frequently asked questions
15 reviews
(14)
(0)
(1)
(0)
(0)
This project doesn't have any reviews.
FA
F A.
May 4, 2026
Report + Program Completion
Great.
MG
Maxime G.
Apr 19, 2026
MMRPG Game Development
JM
Justin M.
Nov 5, 2025
VR Prototype Development for American Football Using Unreal Engine
Muhammad is a pleasure to work with. He's diligent in what he does and comes with a great attitude. He knows his stuff and when he runs into challenges he runs to fixing them. The project I collaborated with him on turned out to be harder than anticipated which wasn't fair to Muhammad. But he worked through it, learned, grew, and delivered some great software. I'd work with him again.
FA
F A.
Oct 16, 2025
Drone Simulation Scenario
A job very well done. Professional work and excellent communication.
RH
Romeo H.
Oct 8, 2025
Project Manager for my Unity Game
It is always a pleasure working with Toheed! Always is there for me so I highly recommend him.
About Muhammad Toheed
Unreal Engine & Unity Developer | Multiplayer, AR/VR, AI Game Trailers
100%
Job Success
Lahore, Pakistan - 6:53 pm local time
I'm Muhammad Toheed — a senior game developer and CEO of Playnex Studio, a full-cycle game development studio specializing in Unreal Engine 5 and Unity. I personally code, architect, and ship games while leading a dedicated team capable of handling AA and AAA-scale productions from concept through launch.
Whether you need a solo senior developer for a focused feature, or a full studio team to build your game end-to-end, Playnex Studio delivers.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
🎬 AI GAME TRAILERS, CINEMATICS & MARKETING VIDEOS
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
→ AI cinematic reveal trailers & game teasers
→ In-engine UE5 cinematics (Sequencer, Lumen, Movie Render Queue)
→ Investor & publisher pitch trailers — no finished game needed
→ AI-generated cutscene prototypes & narrative sequences
→ Game marketing packs — Steam capsules, App Store previews, social reels
→ Horror, RPG, FPS, Sci-Fi, Fantasy, Action & Open World cinematics
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
🎮 UNREAL ENGINE 5 — FULL DEVELOPMENT LIFECYCLE
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
→ AAA & AA game development in UE5 (C++ & Blueprints)
→ Gameplay Ability System (GAS), AI Behavior Trees, EQS
→ Lumen GI, Nanite geometry, Niagara VFX, MetaHuman
→ Dedicated & listen server multiplayer (Replication, RPCs)
→ Steamworks, Epic Online Services, matchmaking & lobbies
→ UE5 VR/AR — training simulations, immersive experiences, VR games
→ UE5 horror, FPS, TPS, RPG, open world, survival & action games
→ Performance profiling, memory optimization, packaging & shipping
→ PC, Console (Xbox / PlayStation), Mobile & VR headset builds
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
🎮 UNITY — FULL DEVELOPMENT LIFECYCLE
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
→ Full-cycle Unity 2D & 3D game development in C#
→ Mobile games — iOS & Android (casual, hyper-casual, mid-core, RPG)
→ Multiplayer — Photon PUN2, Photon Fusion, Mirror, Unity Netcode
→ Unity AR/VR — AR Foundation, ARCore, ARKit, Meta Quest
→ Unity WebGL — browser games & interactive experiences
→ Live ops — Firebase, PlayFab, IAP, AdMob, analytics & leaderboards
→ Unity HDRP & URP pipeline, bug fixing, project rescue & refactoring
→ PC, Mobile, WebGL, Steam, App Store & Google Play publishing
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
🕹️ GAME GENRES WE BUILD
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
FPS / TPS | Horror | RPG & Action-RPG | Open World & Sandbox
Survival | Multiplayer PvP & Co-Op | Battle Royale | MOBA
Racing & Sports | Simulation & Serious Games | Platformer
Casual & Hyper-Casual | Puzzle | Educational & Edtech
Arcade | Strategy & RTS | Metaverse & Web3 | Puzzle
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
🔄 END-TO-END GAME DEVELOPMENT LIFECYCLE
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
✔ Pre-Production — GDD, prototyping, architecture & tech stack
✔ Production — gameplay, AI, UI/UX, multiplayer, art pipeline
✔ AI Marketing — trailers, cinematics, store page visuals
✔ QA & Optimization — profiling, crash fixing, memory management
✔ Launch — platform builds, Steam, App Store & Play Store submission
✔ Post-Launch — live ops, patches, DLC & performance monitoring
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
🏢 PLAYNEX STUDIO — AA & AAA CAPABLE TEAM
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Playnex Studio is not just a solo freelancer — we are a full game development studio with a dedicated team of engineers, designers, and artists ready to scale with your project.
→ AA & AAA large-scale game production
→ Dedicated game dev teams & staff augmentation
→ Long-term studio partnership & co-development
→ Flexible engagement — solo dev, dedicated team, or full studio
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
✅ WHY CLIENTS CHOOSE PLAYNEX STUDIO
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
✔ 100% Job Success Score — every project 5-star rated
✔ $20K+ earned across 26+ shipped commercial projects
✔ I personally lead every project — you talk to the developer, not a PM
✔ Both engines at senior level — UE5 C++ and Unity C# with equal depth
✔ Studio team behind me — scale up anytime without switching partners
✔ AI trailer production — a capability almost no game dev offers
✔ All genres, all platforms, all scales — indie to AAA
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
📌 BEST FIT FOR
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
✅ Founders & indie devs needing UE5 or Unity full-cycle delivery
✅ AA / AAA studios needing a senior dev or co-dev team
✅ Publishers needing AI pitch trailers before a game ships
✅ Startups — concept to prototype to launch in one engagement
✅ Broken or abandoned game projects needing rescue
✅ Game companies needing marketing video content fast
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
📩 Message me with your brief — I respond within a few hours.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Full-Cycle Game Development, AA Game Development, AAA Game Development, End-to-End Game Dev, Multiplayer Game Development, Photon PUN2, Photon Fusion
Steps for completing your project
After purchasing the project, send requirements so Muhammad Toheed can start the project.
Delivery time starts when Muhammad Toheed receives requirements from you.
Muhammad Toheed works on your project following the steps below.
Revisions may occur after the delivery date.
Share Your Game Idea or Files
You provide your game concept, reference, or existing Construct 2/3 project files.
Requirement Review & Confirmation
I’ll review your idea or files and discuss features, mechanics, and target platform (PC, Web).


