You will get Honest Feedback and Bug Testing to Bring Your Vision to Life


Project details
Hi, I’m Callan Hansen. I’ve spent years creating games using engines like Unity, Unreal Engine, and GameMaker. While building games has always been my passion, I’ve come to realize how important testing is to ensure a smooth experience and to make sure the game truly connects with players.
Though I’m new to game testing, I’m excited to dive in and offer the best I can. Whether it’s finding bugs, refining mechanics, or just providing a fresh perspective on gameplay, I’m here to help and provide feedback. I’ve worked on games like Sweet Dreams (1st place at Geta Game Jam 8) and university projects like Beyond Illusion and Planetary Defenders, which taught what makes a game feel polished.
Testing is more than just finding bugs—it’s about making sure your game is fun, intuitive, and seamless. I’ll approach your project with the same care and attention I put into my own work. If you’re looking for someone dedicated and thoughtful to help your game reach its potential, let's connect.
You will receive:
A document in your chosen format outlining any bugs, issues with gameplay, mechanics, or flow, along with suggestions for improvement to ensure your game is fun, smooth, and engaging.
Though I’m new to game testing, I’m excited to dive in and offer the best I can. Whether it’s finding bugs, refining mechanics, or just providing a fresh perspective on gameplay, I’m here to help and provide feedback. I’ve worked on games like Sweet Dreams (1st place at Geta Game Jam 8) and university projects like Beyond Illusion and Planetary Defenders, which taught what makes a game feel polished.
Testing is more than just finding bugs—it’s about making sure your game is fun, intuitive, and seamless. I’ll approach your project with the same care and attention I put into my own work. If you’re looking for someone dedicated and thoughtful to help your game reach its potential, let's connect.
You will receive:
A document in your chosen format outlining any bugs, issues with gameplay, mechanics, or flow, along with suggestions for improvement to ensure your game is fun, smooth, and engaging.
Testing Platform
Game TestingDevice
PCLanguage
EnglishWhat's included $15
These options are included with the project scope.
$15
- Delivery Time 5 days
- Number of Revisions 1
- Number of Pages Tested 0
- Screen Recording Time (Minutes) 5
- Summary Report
- Test Desktop
Optional add-ons
You can add these on the next page.
Additional Revision
+$10
Additional 5 Minutes Screen Recording Time
+$5Frequently asked questions
About Callan
Game Developer & Prototype Creator | Unity, Unreal Engine
Westport, New Zealand - 1:00 pm local time
My work sits at the intersection of art, technology, and introspection. Titles like Psyshift, Beyond Illusion, and others (15+ released playable projects since 2018) draw from rapid prototyping, iterative design, and hands-on QA to push boundaries in gameplay and player experience. I build with Unity and Unreal Engine, using C# and C++ to bring unconventional ideas to life, while always prioritizing authenticity, creativity, and positive impact.
I value collaboration with teams and communities that embrace bold ideas, critical thinking, and genuine connection. I’m drawn to projects that go beyond surface-level entertainment and make people think, including gameplay testing, debugging, level design, and front-end development.
I recognize how technology can shape narratives and influence people in ways that don’t always serve their best interests. That’s why I want to create digital experiences that support critical thinking, self-awareness, and genuine connection.
I’ve been creating games since I was 12, including projects like Psyshift and Beyond Illusion. Since then, I’ve grown immensely as a creator and developer. Now, with the power of AI and new tools, I’m excited about the endless possibilities for what we can build, share, and create.
I’m always open to connecting with like-minded creators and collaborators who want to make something meaningful.
Steps for completing your project
After purchasing the project, send requirements so Callan can start the project.
Delivery time starts when Callan receives requirements from you.
Callan works on your project following the steps below.
Revisions may occur after the delivery date.
Initial Setup & Game Access
Receive the latest game build or download link from the client. Confirm access to the game and any necessary accounts or permissions.
Initial Testing
I’ll get familiar with the game, playing through it to understand the mechanics and overall flow. During this time, I’ll take note of any obvious issues or areas that might need extra attention.