You will get Web-Based Interactive 3D Experience with PBR Textures using Three.js
Rising Talent

Project details
I create interactive, realistic 3D scenes in Three.js with fully textured meshes, realistic shadows, and dynamic particles. Using PBR textures and custom lighting setups, I ensure every project looks immersive and high-quality. Your scene will be optimized, interactive, and visually stunning.
Meshes in the scene use PBR textures to enhance realism: color maps for base color, ARM maps for ambient occlusion, normal maps for surface detail and shadow illusion, displacement maps to create real geometry, metalness maps for shininess, and roughness maps for surface texture. Shadows are cast and received appropriately. Particles are added around the house at random positions above the floor for extra atmosphere.
Meshes in the scene use PBR textures to enhance realism: color maps for base color, ARM maps for ambient occlusion, normal maps for surface detail and shadow illusion, displacement maps to create real geometry, metalness maps for shininess, and roughness maps for surface texture. Shadows are cast and received appropriately. Particles are added around the house at random positions above the floor for extra atmosphere.
Programming Languages
HTML & CSS, JavaScript, TypeScriptWhat's included
| Service Tiers |
Starter
$20
|
Standard
$50
|
Advanced
$100
|
|---|---|---|---|
| Delivery Time | 3 days | 5 days | 7 days |
Number of Revisions | 1 | 2 | 3 |
Number of Pages | 1 | 1 | 1 |
Design Customization | |||
Content Upload | |||
Responsive Design | - | ||
Source Code | - |
Frequently asked questions
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Ab
Abongi gael b.
Jan 17, 2026
3D Vehicle Tokenization Animation
A pleasure to work with this man. Very professional and great communication skills
About Adnan
Interactive 3D Web Developer | Three.js, WebGL, GLSL & GSAP Expert
100%
Job Success
Rawalpindi, Pakistan - 4:54 pm local time
Over the years, I've worked on everything from product customizers and visualizers to physics-driven simulations and immersive 3D experiences, turning complex ideas into practical, browser-based solutions.
Technologies I work with:
• Three.js (PBR materials, HDR environments, VideoTexture, advanced scene setup)
• Ammo.js / Bullet Physics (rigid body dynamics, convex & concave collisions)
• GSAP (interactive animations and motion control)
• React.js, Next.js
• Fabric.js (2D design and customization tools)
• OpenCASCADE (web-based CAD workflows)
• HTML, CSS, JavaScript
What I focus on:
• Interactive real-time 3D experiences
• Physics-based interactions and simulations
• Clean and maintainable architecture
• Performance-optimized WebGL and WebAssembly applications
• Production-ready solutions built for real users
I enjoy taking projects from initial concept to final deployment, handling both the technical implementation and the problem-solving required along the way while maintaining clear communication throughout the process.
Steps for completing your project
After purchasing the project, send requirements so Adnan can start the project.
Delivery time starts when Adnan receives requirements from you.
Adnan works on your project following the steps below.
Revisions may occur after the delivery date.
Understand client’s requirements
Set up scene and Add objects and textures