You will get Network-ready HTML5 playable ad for mobile UA campaigns


Project details
I create lightweight HTML5 playable ads and interactive end cards for mobile user acquisition campaigns.
I can turn your brief, gameplay footage, Figma assets, or creative idea into a mobile-first playable ad that is ready for testing on platforms such as AppLovin, Unity Ads, ironSource, Mintegral, Meta, Google, TikTok, and other major ad networks.
The final build can include custom 2D gameplay mechanics, responsive portrait/landscape layouts, CTA flow, end card screens, optimized assets, and clean HTML5/JavaScript or Phaser implementation.
My focus is simple: fast-loading playable creatives, clear user interaction, smooth game feel, and an iteration-friendly structure for campaign testing.
Please share your brief, target ad network, file-size limit, orientation, assets, CTA link, and reference videos before the project starts.
I can turn your brief, gameplay footage, Figma assets, or creative idea into a mobile-first playable ad that is ready for testing on platforms such as AppLovin, Unity Ads, ironSource, Mintegral, Meta, Google, TikTok, and other major ad networks.
The final build can include custom 2D gameplay mechanics, responsive portrait/landscape layouts, CTA flow, end card screens, optimized assets, and clean HTML5/JavaScript or Phaser implementation.
My focus is simple: fast-loading playable creatives, clear user interaction, smooth game feel, and an iteration-friendly structure for campaign testing.
Please share your brief, target ad network, file-size limit, orientation, assets, CTA link, and reference videos before the project starts.
Game Type
2DGame Engine
PhaserPlatform Type
Mobile DeviceGenre
Action, Arcade, Puzzle, Simulation, IdlePlugins
Ads/Monetization, Animation, Analytics, Localization, MarketingWhat's included
| Service Tiers |
Starter
$150
|
Standard
$300
|
Advanced
$500
|
|---|---|---|---|
| Delivery Time | 3 days | 5 days | 7 days |
Number of Revisions | 1 | 2 | 3 |
Number of Levels | 1 | 1 | 2 |
Design | - | ||
Source Code | |||
Animation |
Optional add-ons
You can add these on the next page.
Fast Delivery
+$50 - $100
Additional Revision
+$50Frequently asked questions
1 review
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ZR
Zohaib R.
Mar 6, 2026
Tiktok mini game plus phaser.js Developer
Expert gaming developer! With great knowledge. Recommended
About Mustafa
HTML5 Playable Ads Developer | MRAID & Unity Luna
Ankara, Turkey - 6:43 pm local time
I help game studios, app teams, and performance marketing agencies turn a brief, gameplay footage, Figma assets, or a creative idea into a mobile-first playable ad that is ready for testing on AppLovin, Unity Ads, ironSource, Mintegral, Meta, Google, and TikTok.
What I can deliver:
• HTML5 playable ads and interactive end cards
• MRAID-compatible CTA and end-card flows
• Single-file or network-ready builds
• Mobile-first portrait/landscape responsive layouts
• Fast-loading, optimized assets
• Smooth gameplay feel and clear user interaction
• JavaScript, Phaser.js, HTML5 Canvas, and Unity Luna builds
• Iteration-friendly structure for A/B testing
Relevant experience:
• 20+ playable ads and interactive creatives
• Pure JavaScript, HTML5 Canvas, Phaser.js, and Unity Luna
• 5-star Upwork review for a Phaser/TikTok mini-game
• Experience with AppLovin, Unity Ads, ironSource, Mintegral, Meta, Google, and TikTok ad constraints
Good fit if you need:
• A quick playable prototype from a brief
• An existing game mechanic turned into an ad
• A lightweight playable for strict ad-network requirements
• Interactive end cards for mobile apps, games, or e-commerce campaigns
• Fast iteration between creative, development, and testing
Send me your brief, target ad network, assets, file-size limit, and reference videos, and I’ll suggest the fastest production path.
Steps for completing your project
After purchasing the project, send requirements so Mustafa can start the project.
Delivery time starts when Mustafa receives requirements from you.
Mustafa works on your project following the steps below.
Revisions may occur after the delivery date.
Review & Planning
I will review your brief, assets, reference videos, target ad network, orientation, file-size limit, CTA flow, and end card requirements.
Gameplay Development
I will build the core playable ad interaction using HTML5, JavaScript, Canvas, or Phaser depending on the project scope.



