You will get System Diagnostic & Pre-Production Audit for Game Design Documents


Project details
Every game has exploits before it launches. Most developers find them when players
do — which is the worst possible time.
I find them first.
I run adversarial audits on game design documents — hunting dominant-strategy
errors, economy-breaking exploit paths, AI behavioral loopholes, progression
imbalances, and contradictions between systems that look fine in isolation and
break each other at the intersection.
I do not just list problems. Every finding comes with a severity rating (Critical /
High / Medium / Low), a specific explanation of what breaks downstream if it is not
fixed, and a direct, implementable resolution.
WHAT YOU RECEIVE:
A diagnostic report organized by severity, with fix proposals for every finding
and a priority order for implementation.
BEST FOR: Teams with a working GDD who want to find the problems before
production does.
do — which is the worst possible time.
I find them first.
I run adversarial audits on game design documents — hunting dominant-strategy
errors, economy-breaking exploit paths, AI behavioral loopholes, progression
imbalances, and contradictions between systems that look fine in isolation and
break each other at the intersection.
I do not just list problems. Every finding comes with a severity rating (Critical /
High / Medium / Low), a specific explanation of what breaks downstream if it is not
fixed, and a direct, implementable resolution.
WHAT YOU RECEIVE:
A diagnostic report organized by severity, with fix proposals for every finding
and a priority order for implementation.
BEST FOR: Teams with a working GDD who want to find the problems before
production does.
Platform Type
PCGenre
Action, Role Playing, StrategyPlugins
Anti-CheatWhat's included
| Service Tiers |
Starter
$100
|
Standard
$275
|
Advanced
$600
|
|---|---|---|---|
| Delivery Time | 2 days | 3 days | 5 days |
Number of Revisions | 0 | 1 | 2 |
Upload to App Store | - | - | - |
Design | - | - | - |
Animation | - | - | - |
Source Code | - | - | - |
Optional add-ons
You can add these on the next page.
Fast Delivery
+$75 - $275
Additional Revision
+$50Frequently asked questions
About Sheldon
Game Systems Architect | Lore-to-Mechanics | Pre-Code GDD Authority
Evans Mills, United States - 12:43 pm local time
Over the past year, working independently with AI as my primary thinking partner, I've built two substantial, interconnected bodies of work: a constitutional AI governance and reliability framework stack, and a complete, production-ready methodology for narrative game design.
AI Reliability & Governance Architecture
I design certainty-scoring and reliability infrastructure for AI systems — frameworks that tag every claim by its epistemic status (data, reasoning, strategic projection, or open question) so nothing is presented as more certain than it actually is. This includes FSVE, a scoring engine for AI outputs that has gone through repeated internal red-team revision cycles to close gaps as they're found, and a complete cryptographic timestamping and sealing protocol for provenance and audit trails.
World & Systems Design
I architect game worlds the way I architect AI governance — as interlocking, internally consistent systems that hold up under adversarial pressure. I built a reusable AAA-tier lore/story-bible methodology, then used it to produce a full portfolio demonstration: The Salary of a Dream, a narrative RPG lore bible grounded in primary-source Shinto mythology (Kojiki, Nihon Shoki) and Ainu tradition, with every faction's design directly derived from a documented myth rather than invented from scratch.
The companion Lore-to-Systems Bridge document translates that narrative foundation into a complete systems-design vocabulary — variable architecture, progression gates, NPC behavior state machines, and a full data model — without prescribing engineering, so a systems team can scope a real GDD directly from it. Together, the two documents demonstrate the full pipeline: myth research → cosmology → faction architecture → systems translation → production handoff.
How I work
Every framework I build — whether it governs an AI system or a fictional world — goes through adversarial self-review before I call it done. I actively try to break my own designs before showing them to anyone else. I'd rather tell you what's unproven and what's solid than blur the line for the sake of a better pitch.
ORCID: 0009-0005-8057-5115
Steps for completing your project
After purchasing the project, send requirements so Sheldon can start the project.
Delivery time starts when Sheldon receives requirements from you.
Sheldon works on your project following the steps below.
Revisions may occur after the delivery date.
Document ingestion and audit scope
I review all uploaded materials and identify which systems are in scope for the audit based on your stated priorities.
Adversarial audit — finding all failure points
Full adversarial pass: dominant strategy errors, exploit paths, AI loopholes, progression imbalances, cross-system contradictions.