You will get Unity SDK Integration – AdMob, Firebase & AppLovin Mediation
Top Rated

Top Rated

Project details
Looking to take your Unity game to the next level? I offer professional Unity game development services covering AR/VR, mobile, multiplayer, and hyper-casual games. With years of experience in C# scripting, Unity 3D/2D, and game optimization, I create engaging, high-performance games tailored to your vision. From game prototyping and SDK integration (AdMob, Firebase, AppLovin) to bug fixes and UI/UX improvements, I ensure every build is polished, efficient, and ready for release. My process is transparent, deadline-driven, and focused on delivering results that keep players engaged. Let’s turn your game idea into a reality — fast, reliable, and high-quality.
Game Type
3DGame Engine
UnityPlatform Type
Mobile DeviceGenre
Action, Adventure, Arcade, Shooter, Fighting, Racing, Puzzle, Role Playing, Educational, Simulation, Platformers, Strategy, Sports, Idle, Music, Card, MultiplayerPlugins
Ads/Monetization, Billing/In-App Purchasing, Analytics, Marketing, LocationWhat's included
| Service Tiers |
Starter
$150
|
Standard
$300
|
Advanced
$500
|
|---|---|---|---|
| Delivery Time | 2 days | 4 days | 6 days |
Number of Revisions | 1 | 2 | 3 |
Number of Levels | 0 | 0 | 0 |
Number of Plugins | 1 | 3 | 3 |
Upload to App Store | - | - | - |
Design | - | - | - |
Animation | - | - | - |
Source Code | - | - | - |
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SR
Steven R.
Feb 12, 2026
Multiplayer Game Development: Replicate Dobble/Spot It
RH
Romeo H.
Jul 20, 2025
Unity developer to be a project manager
SR
Steven R.
May 27, 2025
Game Development
Talha is a great talent and i will hire him again.
RH
Romeo H.
May 15, 2025
Unity developer to help fix functionally of my game
Talha will go above and beyond for you. Highly recommend him to others!
SR
Steven R.
Apr 23, 2025
Game Development - Shooting Game
About Muhammad Talha
Unity Developer | AR/VR, Mobile Games, Multiplayer & SDK Integration
100%
Job Success
Islamabad, Pakistan - 12:26 pm local time
Most AR/VR projects fail not because the idea is wrong but because the developer doesn't actually know VR. They take the job, figure it out as they go, and deliver something that works on paper but breaks in the headset. You've seen this. I fix it.
I'm a Unity developer with 5+ years building AR and VR applications that ship not just prototypes. Meta Certified Spark AR Creator. Photon Multiplayer Certified. 40+ shipped projects. 100% Job Success Score across 22 Upwork contracts. Top Rated.
WHAT THAT LOOKS LIKE IN PRACTICE
VR Bus Simulator (Meta Quest): Physics-accurate vehicle simulation, custom VR interaction systems. Delivered 2 weeks ahead of schedule.
VR Warehouse Training (Unity): Industrial safety simulation with real-time spatial UI. Full production build, not a demo.
AR Interactive Storybook (ARCore + ARKit): Image tracking with layered 3D animation for an educational publisher. Cross-platform, stable on low-end devices.
Multiplayer Trivia Game (Firebase): Real-time backend, 500+ concurrent users load-tested before delivery.
WHERE I SPECIALIZE
AR Development: ARCore, ARKit, image tracking, plane detection, markerless AR, interactive 3D overlays
VR Development: Meta Quest (2/3/Pro), Oculus PC, physics-based interaction, VR UI/UX, hand tracking
Multiplayer Systems: Photon PUN2, Mirror Networking, Firebase Realtime DB, matchmaking, lobby systems
Mobile Games: iOS and Android, hyper-casual to mid-core, AdMob / AppLovin MAX monetization
SDK Integration: Any third-party plugin, analytics, IAP, ad mediation, ATT/COPPA compliant builds
HOW I WORK
Every project starts with a scoped plan no vague estimates. You get weekly playable builds so there are no surprises. I flag problems before they become blockers. If something is going to take longer, I tell you before the deadline, not after.
I do not outsource. I do not disappear. Every line of C# is mine.
If you are building something in AR or VR and need it to actually work message me. I respond within 4 hours.
Steps for completing your project
After purchasing the project, send requirements so Muhammad Talha can start the project.
Delivery time starts when Muhammad Talha receives requirements from you.
Muhammad Talha works on your project following the steps below.
Revisions may occur after the delivery date.
Project Requirements & Asset Collection
I’ll review your project brief, gather all necessary assets (designs, references, SDK/API keys, or documentation), and confirm the project scope before development starts.
Development & Integration
I’ll implement the required features, integrations, or game elements, ensuring the project meets your specifications with clean, optimized code.