You will get Firebase analytics, Admob with Unity mediation + IAP
Top Rated

Project details
Implement Firebase Analytics, Remote config, Dynamic links, Cloud messaging and Crashlytics in your project.
Implement Admob ads, Unity mediation and chartboost mediation.
Implement Unity IAP.
Implement Admob ads, Unity mediation and chartboost mediation.
Implement Unity IAP.
Game Engine
UnityPlatform Type
Mobile DeviceGenre
Action, Adventure, Arcade, Shooter, Fighting, Racing, Puzzle, Role Playing, Educational, Simulation, Platformers, Strategy, Sports, Idle, Music, Card, MultiplayerPlugins
Ads/Monetization, Billing/In-App Purchasing, AnalyticsWhat's included
| Service Tiers |
Starter
$50
|
Standard
$75
|
Advanced
$100
|
|---|---|---|---|
| Delivery Time | 4 days | 3 days | 2 days |
Number of Revisions | 1 | 2 | 3 |
Number of Plugins | 4 | 6 | 11 |
Pricing Tier Options | Upload to App Store | Upload to App Store | Upload to App Store |
Frequently asked questions
40 reviews
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This project doesn't have any reviews.
JV
Jorge V.
Jun 1, 2026
Unity WebGL game with PlayFab backend 2.0
I have worked with Monier on different projects. He is very responsive and is open to implementing changes when required. I would definitely recommend working with him.
AM
Armond M.
Apr 14, 2026
Unity Developer Needed to Set Up Basic Game Template (Simple Task)
JV
Jorge V.
Mar 6, 2026
Unity WebGL game with PlayFab backend
This is my third time working with Monier and he has done an excellent job developing the games each time. He has been very flexible making adjustments to the game structure and creating a great final product. I will keep working with this developer in future projects.
DG
Dimitrios G.
Jun 25, 2025
Mobile Game Development Assistant
Good person! Amazing work!
JL
JaeHoon L.
Mar 23, 2025
Unity Playfab Expert
About Monier
Senior Unity Developer | PlayFab Expert | Multiplayer & iOS Fixes
100%
Job Success
Giza, Egypt - 3:17 am local time
I am a Senior Unity Developer specializing in parachuting into complex projects to solve the hardest technical challenges—fast. With 50+ delivered commercial games and over 100,000+ organic downloads on my self-published titles, I don't waste time "learning on the job." I diagnose the architecture, write clean, authoritative code, and get you ready for launch.
🔥 My Specialized "Hard & Fast" Task Expertise:
PlayFab & Advanced Game Backends: My primary technical focus. I build and debug custom cloud architectures (AWS/Azure), leaderboards, secure economies, and automated player data pipelines. I ensure your game is un-hackable and gracefully scales to thousands of users.
Hardware & Arduino Integration: Need a physical-digital bridge? I excel at connecting Unity with external hardware, sensors, and Arduino microcontrollers—perfect for custom arcade cabinets, VR peripherals, or museum installations.
Multiplayer & Networking (Photon PUN/Fusion): Fixing latency issues, resolving state synchronization nightmares, building custom matchmakers, and ensuring hit-registration actually works.
iOS Building & Full-Cycle Publishing: Stop fighting Apple's provisioning profiles and waiting on slow cloud servers. I own a dedicated local Mac Mini specifically for compiling, troubleshooting, and instantly pushing flawless native Xcode builds to the App Store.
Monetization & LiveOps Architecture: Instantly integrating AdMob, Unity Ads, and secure In-App Purchase (IAP) pipelines. I setup robust LiveOps and remote-config frameworks so you can run A/B revenue tests and trigger events without patching the game.
Why hire me for an urgent task? Let my hardware do the heavy lifting. Running an RTX 4080 / i9 workstation, my Unity iteration and build times are lightning-fast.
If you have a looming deadline, need a complex backend feature built right now, or require a reliable technical lead who actually understands proper cross-platform deployment, send me an invite and let's get to work.
Core Stack: Unity 2D/3D (Mobile/VR) | C# | PlayFab | Photon | AWS Certified | Firebase | Arduino | iOS/Xcode | Android Native | Unity IAP/Ads
Steps for completing your project
After purchasing the project, send requirements so Monier can start the project.
Delivery time starts when Monier receives requirements from you.
Monier works on your project following the steps below.
Revisions may occur after the delivery date.
Gather Requirements
Gather requirements needed for the project like Which custom events and properties to track for Analytics. which ads placement to implement and where in the game. What are the IAP products that should be implemented in the game.
Deliver Android version
Deliver Android version with all implementation for testing and feedback.