You will get 2D animated character in Spine Professional

Ravi G.Status: Offline
Ravi G. Ravi G.
4.9
Top Rated

Let a pro handle the details

Buy Character Animation services from Ravi, priced and ready to go.
Ravi G.Status: Offline
Ravi G. Ravi G.
4.9
Top Rated

Let a pro handle the details

Buy Character Animation services from Ravi, priced and ready to go.

Project details

I will animate a high-resolution character for the loading screen with the help of Spine Professional that will look like 3D style.
Animation Type
2D
What's included
Service Tiers Starter
$100
Standard
$150
Advanced
$290
Delivery Time 2 days 3 days 5 days
Number of Revisions
234
Number of Characters
124
Running Time (Seconds)
20100130
Character Design
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Rigging
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Detailed Movements
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3D Modeling
-
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Project File
-
-
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Full HD (1080p)
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Ultra HD (4k)
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Frequently asked questions

4.9
153 reviews
95% Complete
3% Complete
2% Complete
1% Complete
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1% Complete
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FS

Furkan S.
5.00
Apr 15, 2024

FS

Furkan S.
5.00
May 2, 2023
Ravi G.Status: Offline

About Ravi

Ravi G.Status: Offline
2D Game Technical Animator | Pixel Art, Spine 2D & Unity Pipeline
100% Job Success
4.9  (153 reviews)
Hapur, India - 2:33 pm local time
I don’t just create animations — I build scalable 2D animation systems for live games.

With 20+ years of experience in pixel art and game animation, I specialize in Spine 2D and Unity pipelines where characters, clothing, and animations are designed to grow with the game — not break with it.

I have worked on long-term live game projects where characters required continuous updates, new outfits, animation extensions, and seamless integration with developers. My focus is always on clean structure, consistency, and production efficiency.

🔥 What I bring to your project:

• Pixel art Character animations for games
• Spine 2D character rigging and animation (game-ready)
• Modular character systems (clothes, hair, equipment layers)
• Clean PSD / Aseprite setup for scalable animation pipelines
• 4-direction / 8-direction animations
• Character + creature animation (gameplay-focused)
• Unity-ready export and developer-friendly structure
• Long-term support for live games and updates

🔧 My workflow:

• Study gameplay requirements
• Prepare assets for animation (or guide illustrator)
• Build reusable animation sets (idle, walk, actions, interactions)
• Deliver clean, structured files ready for integration

🎯 Recent Work:

I worked on a live Unity game for 3+ years, building a modular animation system where characters support multiple clothing layers and continuous updates.
This included animation pipelines, layered PSD systems, Spine-ready assets, and long-term collaboration with developers.

If you're building a game that needs reliable, scalable animation — not just one-time assets — I can help you build it right.

I work best with teams building long-term games that require scalable animation systems.

Steps for completing your project

After purchasing the project, send requirements so Ravi can start the project.

Delivery time starts when Ravi receives requirements from you.

Ravi works on your project following the steps below.

Revisions may occur after the delivery date.

Provide a high resolution character in Psd or eps format.

Provide a high resolution character in Psd or eps format.

Review the work, release payment, and leave feedback to Ravi.