You will get 2D Spine Character Animation Packages

Zeynur B.Status: Offline
Zeynur B.

Let a pro handle the details

Buy Character Animation services from Zeynur, priced and ready to go.
Zeynur B.Status: Offline
Zeynur B.

Let a pro handle the details

Buy Character Animation services from Zeynur, priced and ready to go.

Project details

I don’t just animate.. I create game-ready Spine animations that are optimized for performance and visual clarity. With 5+ years of experience in the game industry and titles like Feign and Throwia, I know how to deliver smooth, expressive animations that fit seamlessly into your game engine.

Whether you need polished character movements or clean VFX animations, this service is designed to help your game feel responsive and alive with no extra cleanup needed from your developer.
Animation Type
2D
Industry
Gaming
What's included
Service Tiers Starter
$149
Standard
$299
Advanced
$399
Delivery Time 2 days 5 days 7 days
Number of Revisions
123
Character Design
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Rigging
Detailed Movements
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3D Modeling
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Project File
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Full HD (1080p)
Ultra HD (4k)
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Optional add-ons You can add these on the next page.
Unity Integration Support (+ 2 Days)
+$90
Additional Animation (1 extra) (+ 2 Days)
+$45
Custom VFX Animation (e.g. hit spark, explosion) (+ 2 Days)
+$65

Frequently asked questions

Zeynur B.Status: Offline

About Zeynur

Zeynur B.Status: Offline
2D Spine Animator & Unity-Ready Specialist | BSc in Computer Engineer
Tepebasi, Turkey - 11:41 pm local time
I’m a 2D Spine Animator with a background in Computer Engineering and over 5 years of experience in the game industry. I’ve worked on games like Feign and Throwia, handling animation pipelines from rigging to implementation.

Thanks to my technical education and Unity experience, I understand how to optimize animations for real-time performance, integrate them seamlessly into game engines, and collaborate efficiently with both developers and artists.

Whether you need expressive character animations, gameplay-oriented VFX, or clean, engine-ready exports. I can deliver polished results that feel great in motion and under the hood.

Steps for completing your project

After purchasing the project, send requirements so Zeynur can start the project.

Delivery time starts when Zeynur receives requirements from you.

Zeynur works on your project following the steps below.

Revisions may occur after the delivery date.

1. Asset Review & Setup

I’ll review your character design (PSD or PNG) and prepare the rig in Spine. If a rig already exists, I’ll optimize it for clean animation.

2. Animation Production

I will create the agreed animations (e.g. Idle, Run, Attack), ensuring smooth loops, weight, and timing suitable for real-time gameplay.

Review the work, release payment, and leave feedback to Zeynur.