You will get 2D Spine Character Animation Packages
Project details
I don’t just animate.. I create game-ready Spine animations that are optimized for performance and visual clarity. With 5+ years of experience in the game industry and titles like Feign and Throwia, I know how to deliver smooth, expressive animations that fit seamlessly into your game engine.
Whether you need polished character movements or clean VFX animations, this service is designed to help your game feel responsive and alive with no extra cleanup needed from your developer.
Whether you need polished character movements or clean VFX animations, this service is designed to help your game feel responsive and alive with no extra cleanup needed from your developer.
Animation Type
2DIndustry
GamingWhat's included
| Service Tiers |
Starter
$149
|
Standard
$299
|
Advanced
$399
|
|---|---|---|---|
| Delivery Time | 2 days | 5 days | 7 days |
Number of Revisions | 1 | 2 | 3 |
Character Design | - | - | - |
Rigging | |||
Detailed Movements | - | ||
3D Modeling | - | - | - |
Project File | - | ||
Full HD (1080p) | |||
Ultra HD (4k) | - | - | - |
Optional add-ons
You can add these on the next page.
Unity Integration Support
(+ 2 Days)
+$90
Additional Animation (1 extra)
(+ 2 Days)
+$45
Custom VFX Animation (e.g. hit spark, explosion)
(+ 2 Days)
+$65Frequently asked questions
About Zeynur
2D Spine Animator & Unity-Ready Specialist | BSc in Computer Engineer
Tepebasi, Turkey - 11:41 pm local time
Thanks to my technical education and Unity experience, I understand how to optimize animations for real-time performance, integrate them seamlessly into game engines, and collaborate efficiently with both developers and artists.
Whether you need expressive character animations, gameplay-oriented VFX, or clean, engine-ready exports. I can deliver polished results that feel great in motion and under the hood.
Steps for completing your project
After purchasing the project, send requirements so Zeynur can start the project.
Delivery time starts when Zeynur receives requirements from you.
Zeynur works on your project following the steps below.
Revisions may occur after the delivery date.
1. Asset Review & Setup
I’ll review your character design (PSD or PNG) and prepare the rig in Spine. If a rig already exists, I’ll optimize it for clean animation.
2. Animation Production
I will create the agreed animations (e.g. Idle, Run, Attack), ensuring smooth loops, weight, and timing suitable for real-time gameplay.