You will get a beautiful hand-drawn traditional animation!

You will get a beautiful hand-drawn traditional animation!

Project details
You will get a 4k, high quality fully rendered piece of hand drawn animation, ready for TV, Film, or upload to streaming services. You will also receive still images for use in cover art or promotional material.
Traditional animation is one of the most expensive and time-consuming animation processes, and I have the experience to make this process smooth and uncomplicated.
Traditional animation is one of the most expensive and time-consuming animation processes, and I have the experience to make this process smooth and uncomplicated.
Animation Type
2DIndustry
Advertising & Marketing, Fashion, Film & Video, Gaming, MedicalWhat's included
Service Tiers |
Starter
$1,000
|
Standard
$2,500
|
Advanced
$5,000
|
---|---|---|---|
Delivery Time | 6 days | 15 days | 30 days |
Number of Revisions | 1 | 2 | 4 |
Number of Characters | 2 | 3 | |
Running Time (Seconds) | 60 | 120 | 240 |
Character Design | |||
Rigging | - | - | - |
Detailed Movements | |||
3D Modeling | - | - | - |
Project File | |||
Full HD (1080p) | - | - | - |
Ultra HD (4k) | - | - | - |
Frequently asked questions
About Geoffrey
Editor, Animator, Creative
Monterey Park, United States - 1:50 am local time
Editor
Audio Engineer
Composer
I work in the following software/hardware:
Harmony Premium Toon Boom;
After Effects;
Premiere;
Illustrator;
Photoshop;
Avid Pro Tools;
Ableton Live;
Universal Audio Plugin Suite;
UA Apollo;
Macbook Pro;
Custom PC;
Steps for completing your project
After purchasing the project, send requirements so Geoffrey can start the project.
Delivery time starts when Geoffrey receives requirements from you.
Geoffrey works on your project following the steps below.
Revisions may occur after the delivery date.
Character Design
I will design and illustrator characters to be animated in your animation.
Storyboard / Animatic
With your audio, I will produce rough kinetic drawings and compositions, put to your audio, which will give us an idea for what the animation will ultimately look like, and how it will be paced.