You will get a cool Spine 2D Animation for your game
Rising Talent

Project details
You will get a good looking smooth animation and professional rig for your characters in Spine 2D
I'm a 2D animator with over 6 years of experience in the game industry and I'm familiar with various technologies of 2D animation: frame-by-frame animation, cut-out animation, mesh animation, and skeletal/bone animation. I prefer the last two of them and currently mainly use them in Spine. I have good knowledge of this software: constraints, skins, masks etc.
Also, I'm attentive to details and requirements so I will try my best to make you satisfied with the result.
Animation is my work, my hobby and my passion.
I'm a 2D animator with over 6 years of experience in the game industry and I'm familiar with various technologies of 2D animation: frame-by-frame animation, cut-out animation, mesh animation, and skeletal/bone animation. I prefer the last two of them and currently mainly use them in Spine. I have good knowledge of this software: constraints, skins, masks etc.
Also, I'm attentive to details and requirements so I will try my best to make you satisfied with the result.
Animation is my work, my hobby and my passion.
Animation Type
2DIndustry
Advertising & Marketing, Film & Video, GamingWhat's included
| Service Tiers |
Starter
$100
|
Standard
$150
|
Advanced
$200
|
|---|---|---|---|
| Delivery Time | 1 day | 2 days | 4 days |
Number of Revisions | 1 | 2 | 3 |
Number of Characters | 1 | 1 | 1 |
Running Time (Seconds) | 2 | 4 | 8 |
Character Design | - | - | - |
Rigging | |||
Detailed Movements | - | - | |
3D Modeling | - | - | - |
Project File | |||
Full HD (1080p) | - | - | |
Ultra HD (4k) | - | - | - |
Optional add-ons
You can add these on the next page.
Additional Revision
+$10
Additional 1 Animation
(+ 1 Day)
+$40
Layers slicing (cutting character into parts)
(+ 1 Day)
+$15
Additional 1 Character
(+ 1 Day)
+$100Frequently asked questions
2 reviews
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YD
Yana D.
Apr 3, 2026
Spine Animation (Magic Hat & Rabbit)
It was another pleasure working with Karyna on our animation task. Her commitment to results and attention to detail, as well as outside-the-box thinking, is the reason we keep coming back to her for our most important tasks. She has a rare ability to take a complex concept and turn it into something visually stunning. Highly recommended!
YD
Yana D.
Dec 2, 2025
Christmas Scene Idle Loop Animation in Spine
Working with Karyna was an absolute pleasure! She delivered a lovely, polished idle loop that perfectly matched the tone and style of our Christmas scene. What truly stood out was her dedication – she stepped in with extra hours when the project needed it and handled everything with calm professionalism and kindness.
Her response time was always lightning-fast, and she approached every revision – and there were many – with patience, care, and real commitment to getting things right.
Reliable, talented, and genuinely thoughtful in her approach – Karyna is the kind of animator you’re grateful to have on your team. We’d be happy to collaborate with her again 💖
Her response time was always lightning-fast, and she approached every revision – and there were many – with patience, care, and real commitment to getting things right.
Reliable, talented, and genuinely thoughtful in her approach – Karyna is the kind of animator you’re grateful to have on your team. We’d be happy to collaborate with her again 💖
About Karyna
2D Animator (Spine 2D, Adobe Animate/Flash, Unity)
100%
Job Success
Kharkiv, Ukraine - 4:38 pm local time
I work in programs: Spine 2D, Adobe Animate, Unity, Adobe After Effects, DragonBones. I also have some experience with 3D software - Maya, Blender.
*Currently I more focused on character animation in Spine 2D. Animation is my work, my hobby and my passion.
Steps for completing your project
After purchasing the project, send requirements so Karyna can start the project.
Delivery time starts when Karyna receives requirements from you.
Karyna works on your project following the steps below.
Revisions may occur after the delivery date.
Layers slicing, naming and export png to Spine 2D
If necessary, I will cut all the details of the character for animation myself, and draw the missing areas of details. I will give all parts the correct names for better sorting. Export all png files to Spine 2D.
Rigging and Skinning
After importing all images into Spine I will create a skeleton and mesh deformations according to animation and your game requirements. If necessary I can create and configure FK/IK/PC/TC, skins, etc.