You will get a fantastic Sound Design!
Top Rated

Project details
You'll get a remarkable sound design that grabs your customers' attention and elevates your project. Leveraging four years of experience, I can create custom audio and music that exceeds your expectations. I consistently deliver high-quality work on time.
Purpose
Film & Video, Video GameMixing Type
Stereo Mixing, Mono Mixing, Surround Sound MixingWhat's included
| Service Tiers |
Starter
$50
|
Standard
$100
|
Advanced
$250
|
|---|---|---|---|
| Delivery Time | 1 day | 2 days | 3 days |
Number of Revisions | 1 | 3 | Unlimited |
Number of Sound Effects | 10 | 20 |
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MT
Mikhail T.
Jun 23, 2026
Ищем музыканта. Песня на конкурс [RU, UA]. Musician needed – consultation, song in RU/UA
Vasyl helped me to improve the arrangement. He corrected the vocals of the composition I’m going to use for my animation for the ‘Chroma Awards’ competition. Many thanks!
CG
Cody G.
May 29, 2026
Same-Day Sound Effects for Tech Video (SaaS, UI, Transitions)
Very quick turnaround, as promised. Thanks!
Quoq Q.
Apr 19, 2026
Max msp
HS
Hakan S.
Mar 14, 2026
Sound Designer Needed for Mobile Puzzle Game (SFX + Voice Lines)
FB
Frank B.
Mar 12, 2026
Audio Logo Design Needed
About Vasyl
Senior Sound Designer & Composer. 4 years of experiecne. MA in sound.
95%
Job Success
Odesa, Ukraine - 11:17 am local time
🔈 I believe sound is 50% of the experience. It turns a "video" into cinema and a "game" into an immersive world. My goal is to elevate your project’s production value through high-end, custom audio.
Why I Stand Out:
Award-Winning Quality: 1st Prize Winner at the 27th IFCA/MFRU Awards. My work has been featured in festivals and commercially released games.
Game Audio Pro: I don't just make sounds; I implement them. Expert in Wwise, FMOD, and Unreal Engine 5 Blueprints.
Narrative Focus: Whether it's a film or a game, I design audio that supports the story, guides the player, and retains the audience.
SERVICES I OFFER:
Game Audio & Implementation: High-impact SFX, adaptive music systems, and full integration using Wwise/FMOD/Unreal.
Sound Design for Animation: Character Foley, cartoon physics, and detailed world-building.
Cinematic Post-Production: Dialogue cleaning (RX), sound editing, and final mixing for Film & Trailers.
UI & UX Audio: Functional, satisfying sounds for apps and interfaces that improve user experience.
Immersive Audio: 3D Spatial Audio for VR, AR, and Web3 environments.
Consultation & Strategy:
📞 Offering a complimentary audio review. Send me your current game build or video edit. I will provide actionable insights on how professional sound design can separate your project from competitors.
❝ The final outcome shone with exceptional quality. ❞ 🗣 Robert Turner
❝ Delivered precisely what I envisioned. ❞ 🗣 Olivia Walker
WHY CHOOSE ME?
My work is built on an Integrity approach. I view myself as a partner in your production pipeline, not just an outsourcer. I care about the story you are trying to tell, and I ensure the audio serves that story perfectly.
Goal = Immersion & Emotion 🚀
Click "INVITE" and let's discuss your project.
Software & Middleware Expertise: Wwise, FMOD, Unreal Engine 5 (Blueprints), Unity, Reaper, Pro Tools, iZotope RX, FabFilter.
Keywords & Skills: Sound Design, Music Production, Audio Editing, Sound Effects (SFX), Foley Artist, 5.1 Mixing, Mastering, DAW, MIDI Programming, Synthesizers, Audio Plugins, Equalization (EQ), Compression, Reverb & Delay, Audio Restoration, Noise Reduction, Audio Post-Production, Soundscapes, Music Composition, Beat Making, Arrangement, Vocal Editing, Audio Mixing Techniques, Game Audio Implementation, Virtual Reality (VR) Sound, Audio for Animation, Sound Libraries, Sound Manipulation, Audio Modulation, Sampling, Video Game Sound, Interactive Audio, Spatial Audio, Ambisonics.Sound Design Music Production, Sound Design Audio Editing, Sound Design Sound Effects, Sound Design Foley, Sound Design Mixing, Sound Design Mastering, Sound Design DAW, Sound Design MIDI, Sound Design Synthesizers, Sound Design Sampling, Sound Design Audio Plugins, Sound Design Equalization (EQ), Sound Design Compression, Sound Design Reverb, Sound Design Delay, Sound Design Chorus, Sound Design Audio Processing, Sound Design Noise Reduction, Sound Design Audio Recording, Sound Design Audio Production, Sound Design Audio Post-Production, Sound Design Audio Effects, Sound Design Soundscapes, Sound Design Music Composition, Sound Design Beat Making, Sound Design Music Theory, Sound Design Arrangement, Sound Design Songwriting, Sound Design Vocal Editing, Sound Design Audio Mixing Techniques, Sound Design Mastering Techniques, Sound Design Sound Mixing, Sound Design Sound Mastering, Sound Design Music Editing, Sound Design Sound Effects Creation, Sound Design VST Instruments, Sound Design Audio Interfaces, Sound Design Sound Design Principles, Sound Design Surround Sound, Sound Design Audio for Film, Sound Design Audio for Games, Sound Design Audio for Virtual Reality (VR), Sound Design Sound Design for Animation, Sound Design Sound Library, Sound Design Sound Manipulation, Sound Design Audio Modulation, Sound Design Sound Sampling, Sound Design Techniques, Sound Design Sound Effects Library, Sound Design Audio Sampling Techniques, Sound Design MaxMsp, Sound Design Puredata. Sound Design for Exhibitions Sound Design for Art Installations, Sound Design Video Games, Sound Design. Sound Design
Steps for completing your project
After purchasing the project, send requirements so Vasyl can start the project.
Delivery time starts when Vasyl receives requirements from you.
Vasyl works on your project following the steps below.
Revisions may occur after the delivery date.
Start and Analize.
I'll carefully review all the details, including the information and references you provide. Following that, we'll have a conversation to grasp your preferences and the vision you have for the project.
Working process
I'll create all the necessary sounds for every part of the project. This means I'll either make or record them to fit each moment just right. Plus, if you require music, I'll compose it to match the project's mood.