You will get a fat atmospheric analog synth, organ, lofi piano track

5.0

Let a pro handle the details

Buy Session Musicians services from Nikita, priced and ready to go.
5.0

Let a pro handle the details

Buy Session Musicians services from Nikita, priced and ready to go.

Project details

Hi there!

Thanks for checking in.

I'm Nick and I love making music =)

I am a big fan of synthesizers, mostly of what comes to slow atmospheric heavy parts, bass lines, and crazy psychedelic stuff to make a track mysterious and fat in sound.

But I will also gladly record in any other genre with the same amount of interest and efficiency if you provide me with a thorough description of what you want to hear.

I will do a studio-quality synthesizer part for you in any genre, gladly listen to your wishes and consider your references. (also check out my other gigs for other instruments)

Sometimes if I really like the song I can do some mindblowing things without additional cost, just cause I like doing it.

Bear in mind that if you don't know what you want and don't provide any references, the price is gonna be higher. Thanks for understanding!

Please contact me if standard packages don't suit you. We will discuss the terms that suit you best ;)

Place your order now and let's see where music will take us! =)
Instrument
Bass, Keyboards, Other
Genre
Rock, Hip Hop, Metal, EDM, Rap, Trap
What's included
Service Tiers Starter
$10
Standard
$15
Advanced
$20
Delivery Time 4 days 4 days 4 days
Number of Revisions
333
Number of Seconds
60120180
HQ Audio File
Mixing & Mastering
-
Commercial Use
-
-
-
Optional add-ons You can add these on the next page.
Fast Delivery
+$10 - $20
Additional 30 Seconds
+$10
Commercial Use
+$30
Layering and FX
+$15
Multiple Synthesizer Part
+$30
5.0
4 reviews
100% Complete
1% Complete
(0)
1% Complete
(0)
1% Complete
(0)
1% Complete
(0)

HV

Heorhii V.
5.00
Feb 2, 2026
Technical Sound Design: Spatial Audio & Acoustic Environment Modeling Nikita is an expert in technical audio. He delivered a high-quality 60-asset dataset with precise environmental modeling, perfectly emulating complex noise backgrounds through expert layering and spatial processing. He even included bonus promotional videos. Excellent communication and a top-tier asset for any team!

DG

Darren G.
5.00
Jul 25, 2015
How-to Blog writers about any learning and teaching topics

NB

Nikita B.
5.00
May 14, 2015
Diff Languages to English Great work

SH

Stephen H.
5.00
Jan 8, 2015
English to Russian Translation
Nikita B.Status: Offline

About Nikita

Nikita B.Status: Offline
Technical Sound Designer for Unity Games | Wwise / FMOD / C#
5.0  (4 reviews)
Milan, Italy - 3:16 pm local time
You can already imagine the triumph of the day your game is released, it's getting closer and closer, most of the mechanics are working and the game is getting more and more fun to play... But dang it, there's still the audio part to do! 😬🤬😵‍💫

This is where I come in! Whether you need to polish existing sounds, create new or just implement the sounds and music you already have.

Even if the gameplay is great without proper audio implementation it doesn't feel alive and fun enough.
I help game developers design and implement audio systems in Unity and Unreal using Wwise or FMOD.

I’m a Technical Sound Designer with 4 years of experience in game audio, focused on interactive sound design and audio implementation.

With a Computer Science background, I work comfortably with different game engines, collaborate closely with programmers, and build reliable audio pipelines rather than just delivering WAV files.

I work across both creative sound design and technical implementation - from designing SFX and interactive music systems to integrating, debugging, and optimizing audio in the game engine.

I understand how audio fits into production pipelines and gameplay systems, not just how it sounds in isolation.

🎮 WHAT I DO

▶ Game-ready sound design (SFX, UI, ambiences, characters)
▶ Audio implementation in Unity using Wwise or FMOD
▶ Interactive & adaptive audio systems (RTPCs, states, switches)
▶ Performance & memory optimization for mobile and PC
▶ Debugging, profiling, and documentation
▶ Clear communication with dev teams and producers

✅ HOW I WORK

I work with clear milestones, regular check-ins, and transparent communication.

Whether you need full audio integration or help fixing an existing setup, my goal is to make audio stable, scalable, and easy to maintain for your team.

🎧 Creative Focus

I specialize in atmospheric and immersive sound design, with a strong focus on tension, spatial depth, and emotional impact.

Some of my favorite games audio wise are: Half-Life 2, The Last of Us, Inside, Ori and the Blind Forest, It Takes Two, and The Stanley Parable - projects where sound design supports storytelling, mechanics, and player psychology rather than existing as decoration.

From a musical perspective, my background in electronic and hybrid composition informs my approach to interactive audio systems, layering, transitions, and adaptive structures rather than standalone tracks.

Steps for completing your project

After purchasing the project, send requirements so Nikita can start the project.

Delivery time starts when Nikita receives requirements from you.

Nikita works on your project following the steps below.

Revisions may occur after the delivery date.

Client purchases the project and sends requirements

Delivery of the completed work

Review the work, release payment, and leave feedback to Nikita.