You will get a game ready 3D character rig for Unity or Unreal Engine

Project details
Get a fully optimized, game-ready 3D character rig designed specifically for Unity or Unreal Engine. I guarantee a well-structured bone hierarchy, meticulous weight painting, and seamless compatibility with animation systems and retargeting. This rig is export-ready and thoroughly tested to eliminate common pitfalls in game engines. Perfect for developers seeking dependable rigs for both gameplay and cinematic experiences. Reach out to me before placing your order to discuss your needs!
Animation Type
3DIndustry
GamingWhat's included
| Service Tiers |
Starter
$60
|
Standard
$130
|
Advanced
$240
|
|---|---|---|---|
| Delivery Time | 1 day | 2 days | 4 days |
Number of Revisions | 1 | 2 | 3 |
Number of Characters | 1 | 1 | 0 |
Running Time (Seconds) | 0 | 0 | 0 |
Character Design | - | - | - |
Rigging | |||
Detailed Movements | - | - | - |
3D Modeling | - | - | - |
Project File | |||
Full HD (1080p) | - | - | - |
Ultra HD (4k) | - | - | - |
Frequently asked questions
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Danny D.
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Angel U.
Jul 23, 2023
Graphic Designer with Digital Twin 3D Imagery & Graphic Icon Design Experience
Thanks Khuram!
DD
Danny D.
May 15, 2023
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Great job as always. Awesome quality and super fast
About Khuram
Specialized Character Rigging Expert for Games, VTubers & Animation
65%
Job Success
Karachi, Pakistan - 10:43 am local time
Controls that break, deformations that collapse, or FBX files that fail in Unity or Unreal.
I build rigs that don’t have those problems.
When your character goes beyond what auto-riggers can handle — whether it’s a quadruped, a complex creature, or a humanoid with full facial setup — that’s where I come in.
I create clean, production-ready rigs that are stable, predictable, and built for real use — not just basic setups.
I specialize in character rigging for games, VRChat avatars, and VTuber models using Blender and Maya.
🔧 Complex Rigging
Non-humanoid characters (quadrupeds, birds, fantasy creatures)
Mechanical rigs with constraints and drivers
Advanced facial setups (blendshapes and bone-based systems)
Custom animator-friendly controls
🎮 Game-Ready Delivery
Tested in Unity and Unreal to avoid import issues
Clean FBX exports with intact controls and hierarchy
Optimized rigs for performance (including LOD if needed)
Clear structure so your team can use the rig بسهولة
🛠 Problem Solving
Fix broken or poorly built rigs
Retarget animations to custom characters
Optimize rigs for mobile, VR, and real-time performance
🧰 Tools
Blender | Maya | Unreal Engine | Unity | AccuRIG | Auto-Rig Pro | Mixamo
✔ My Promise
Your character will move exactly as intended, your animators will enjoy using the rig, and your files will work correctly from the moment you import them — no surprises.
Steps for completing your project
After purchasing the project, send requirements so Khuram can start the project.
Delivery time starts when Khuram receives requirements from you.
Khuram works on your project following the steps below.
Revisions may occur after the delivery date.
1: Setup Skeleton
I create game-compatible bones.
Step 2: Optimize Hierarchy
I ensure engine compatibility.