You will get a reliable Rig for your 3D Characters with a great skinning!


Project details
You will get a reliable rig that brings joy to your animation team with a very accurate and believable skinning result that satisfies your expectation from an exceptional deformation base on your vertex weight influence budget regardless of Game or Cartoony animation projects!
Animation Type
3DWhat's included
| Service Tiers |
Starter
$400
|
Standard
$680
|
Advanced
$4,600
|
|---|---|---|---|
| Delivery Time | 4 days | 7 days | 15 days |
Number of Revisions | 1 | 1 | 1 |
Number of Characters | 1 | 1 | 1 |
Character Design | - | - | - |
Rigging | - | - | - |
Detailed Movements | - | - | - |
3D Modeling | - | - | - |
Project File | - | - | - |
Full HD (1080p) | - | - | - |
Ultra HD (4k) | - | - | - |
Frequently asked questions
About Shahin
Senior Animator, Rigger and Technical Artist
Thousand Oaks, United States - 4:54 pm local time
My specialties are in 3D Character/Creature Animation, Maya, and Max Character Rigging.
Software proficiency:
Autodesk Maya / 3D Studio Max
Adobe After Effects / Premiere / Photoshop / Illustrator
Former Rigging Artist and Animator at Bake 'n Switch party brawler PC and Nintendo Switch game, Streamline Studios (Remotely), Los Angeles, USA
I have successfully collaborated with three recently published games as Animator and Technical artist from 2018 to 2020, Kuala Lumpur, Malaysia
1. Torchlight 3 (PC game - AAA) - Echtra Inc. and Streamline Studios Sdn. Bhd
2. Bake 'n Switch (PC and Nintendo Switch game) Streamline Games Sdn. Bhd
3. Nightstream (Mobile Game)
Steps for completing your project
After purchasing the project, send requirements so Shahin can start the project.
Delivery time starts when Shahin receives requirements from you.
Shahin works on your project following the steps below.
Revisions may occur after the delivery date.
Phase 1 - Planning
In this step, I always study the character mesh and topology to estimate the probable position of bones, I would draft out the bone/joint placements and communicate with you to ensure the deformations will suit your expectations.
Phase 2 - Joint / Controller Placements
After we are confirmed with the first step, I would now proceed with finalizing the joint placements and creating a setup. I always try to keep my rigging procedure modular and dynamic at this point for any further edits and revisions.

