You will get rigged 3d model for Unreal, Unity, game, cartoon, mocap, etc
Project details
I create animator-friendly and high-quality rigs with proper bone placement and perfectly smooth skinning, which provides anatomically realistic deformations. Do it with a focus on client requirements. For games, movies, cartoons, etc. Can prepare a rigged model for export to Unity or Unreal Engine, add HumanIk (do Characterizing) for MotionBuilder, or make it matchable for Mixamo.
What you can get:
*Full-body rig for biped, quadruped, humanoids, creatures, mecha, vehicle, props, etc.
*IK/FK for arms, legs, spine, tails, hanging elements, etc.
*Roll, side, heel, toes rotation for feet.
*Finger controls with pre-ready poses if needed.
*Bend/Stretch for body or cloth parts if needed.
*Aim for head and global orientation for limbs.
*Binding a position of elements to a character or free space.
*Face rig with joints or blendshapes (for example, matched with Apple ARTkit).
*Skeleton structure built for game engines (Unreal, Unity, etc), or motion capture.
Please note: I don't do modeling or retopology. High-poly models created by 3D scanning must go through a retopology stage; otherwise, they are not acceptable for animation.
Ask me if you have any questions :)
What you can get:
*Full-body rig for biped, quadruped, humanoids, creatures, mecha, vehicle, props, etc.
*IK/FK for arms, legs, spine, tails, hanging elements, etc.
*Roll, side, heel, toes rotation for feet.
*Finger controls with pre-ready poses if needed.
*Bend/Stretch for body or cloth parts if needed.
*Aim for head and global orientation for limbs.
*Binding a position of elements to a character or free space.
*Face rig with joints or blendshapes (for example, matched with Apple ARTkit).
*Skeleton structure built for game engines (Unreal, Unity, etc), or motion capture.
Please note: I don't do modeling or retopology. High-poly models created by 3D scanning must go through a retopology stage; otherwise, they are not acceptable for animation.
Ask me if you have any questions :)
Animation Type
3DIndustry
Advertising & Marketing, Fashion, Film & Video, Gaming, MedicalWhat's included
| Service Tiers |
Starter
$60
|
Standard
$160
|
Advanced
$360
|
|---|---|---|---|
| Delivery Time | 1 day | 2 days | 7 days |
Number of Revisions | 0 | 0 | 1 |
Number of Characters | 1 | 1 | 1 |
Character Design | - | - | - |
Rigging | |||
Detailed Movements | - | - | - |
3D Modeling | - | - | - |
Project File | |||
Full HD (1080p) | - | - | - |
Ultra HD (4k) | - | - | - |
Frequently asked questions
6 reviews
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This project doesn't have any reviews.
JR
Javsel R.
Mar 31, 2026
3D Rigging (Clothes and Accessories)
JR
Javsel R.
Feb 27, 2026
3D Rigging (Clothes and Accessories)
Communicates clearly and in detail. They value a quality and obtimized end product, and will work with you on solutions to issues.
JN
Jason N.
Nov 27, 2025
Creature Rig adjustment
Professionnal, good communication, and perfect result.
MB
Mason B.
Oct 6, 2025
Unity3D Rig compatibility
MB
Mason B.
Oct 2, 2025
3D Character rigging
Amazing work! Built a full 52 ARKit in a very quick manner, was extremely communicative, and knowledgeable. Was very pleasant to work with and provides a great service!
About Alina
3d animator / rigger
100%
Job Success
Mableton, United States - 7:57 am local time
At this moment, I work with 3D animation in Maya. Do rig, clean up of mocap data, and character animation.
Steps for completing your project
After purchasing the project, send requirements so Alina can start the project.
Delivery time starts when Alina receives requirements from you.
Alina works on your project following the steps below.
Revisions may occur after the delivery date.
Checking of 3d model
Rigging








