You will get rigged 3d model for Unreal, Unity, game, cartoon, mocap, etc
You will get rigged 3d model for Unreal, Unity, game, cartoon, mocap, etc
Project details
I create animator-friendly and high-quality rigs with proper bone placement and perfectly smooth skinning, which provides anatomically realistic deformations. Do it with a focus on client requirements. For games, movies, cartoons, etc. Can prepare a rigged model for export to Unity or Unreal Engine, add HumanIk (do Characterizing) for MotionBuilder, or make it matchable for Mixamo.
What you can get:
*Full-body rig for biped, quadruped, humanoids, creatures, mecha, vehicle, props, etc.
*IK/FK for arms, legs, spine, tails, hanging elements, etc.
*Roll, side, heel, toes rotation for feet.
*Finger controls with pre-ready poses if needed.
*Bend/Stretch for body or cloth parts if needed.
*Aim for head and global orientation for limbs.
*Binding a position of elements to a character or free space.
*Face rig with joints or blendshapes (for example, matched with Apple ARTkit).
*Skeleton structure built for game engines (Unreal, Unity, etc), or motion capture.
Please note: I don't do modeling or retopology. High-poly models created by 3D scanning must go through a retopology stage; otherwise, they are not acceptable for animation.
Ask me if you have any questions :)
What you can get:
*Full-body rig for biped, quadruped, humanoids, creatures, mecha, vehicle, props, etc.
*IK/FK for arms, legs, spine, tails, hanging elements, etc.
*Roll, side, heel, toes rotation for feet.
*Finger controls with pre-ready poses if needed.
*Bend/Stretch for body or cloth parts if needed.
*Aim for head and global orientation for limbs.
*Binding a position of elements to a character or free space.
*Face rig with joints or blendshapes (for example, matched with Apple ARTkit).
*Skeleton structure built for game engines (Unreal, Unity, etc), or motion capture.
Please note: I don't do modeling or retopology. High-poly models created by 3D scanning must go through a retopology stage; otherwise, they are not acceptable for animation.
Ask me if you have any questions :)
Animation Type
3DIndustry
Advertising & Marketing, Fashion, Film & Video, Gaming, MedicalWhat's included
Service Tiers |
Starter
$50
|
Standard
$150
|
Advanced
$500
|
---|---|---|---|
Delivery Time | 1 day | 2 days | 7 days |
Number of Revisions | 0 | 0 | 1 |
Number of Characters | 1 | 1 | 1 |
Character Design | - | - | - |
Rigging | |||
Detailed Movements | - | - | - |
3D Modeling | - | - | - |
Project File | |||
Full HD (1080p) | - | - | - |
Ultra HD (4k) | - | - | - |
Frequently asked questions
1 review
(1)
(0)
(0)
(0)
(0)
This project doesn't have any reviews.
KK
Khaled K.
Jul 14, 2021
You will get a character rigged for unreal engine
About Alina
3d animator / rigger
Antalya, Turkey - 11:38 pm local time
At this moment, I work with 3d graphics in Maya. Do rig, clean up of mocap data, and character animation.
Steps for completing your project
After purchasing the project, send requirements so Alina can start the project.
Delivery time starts when Alina receives requirements from you.
Alina works on your project following the steps below.
Revisions may occur after the delivery date.
Checking of 3d model
Rigging