You will get a well designed, rigged and animated 3D Character Model

You will get a well designed, rigged and animated 3D Character Model

Project details
You will get a well designed, textured and animated 3D Character Model.
Services
3D Character Models - Human, Cartoon Characters
Please bear in mind that I don't do FULLY REALISTIC textures!
All Tiers include:
3D Character Model, Retopology of the Model,Simple Environment (if requested), UV mapping,Texturing,Rigging, Skinning,Staging, Animation,Lighting and 5 Render pictures from few different angles.
You get the original files with the rig and the animation, which are created in Maya(if needed). Be aware that I use Maya for rigging and animations and ICAN'T export rigs for other 3D software but I CAN export the animations as alembic files or fbx files.
If you need environment for the 3D animation scene, please add it as a separate cost to the Project.
If you need for the whole animation to be rendered and edited with text and audio you will need to add it separately to the Project and please be aware that it takes additional time and cost for it to be rendered and edited.
I am reliable, honest and passionate about what I do, that's why I always give my work a 100%.
Services
3D Character Models - Human, Cartoon Characters
Please bear in mind that I don't do FULLY REALISTIC textures!
All Tiers include:
3D Character Model, Retopology of the Model,Simple Environment (if requested), UV mapping,Texturing,Rigging, Skinning,Staging, Animation,Lighting and 5 Render pictures from few different angles.
You get the original files with the rig and the animation, which are created in Maya(if needed). Be aware that I use Maya for rigging and animations and ICAN'T export rigs for other 3D software but I CAN export the animations as alembic files or fbx files.
If you need environment for the 3D animation scene, please add it as a separate cost to the Project.
If you need for the whole animation to be rendered and edited with text and audio you will need to add it separately to the Project and please be aware that it takes additional time and cost for it to be rendered and edited.
I am reliable, honest and passionate about what I do, that's why I always give my work a 100%.
Animation Type
3DIndustry
Advertising & Marketing, Fashion, Film & Video, Gaming, MedicalWhat's included
Service Tiers |
Starter
$320
|
Standard
$414
|
Advanced
$550
|
---|---|---|---|
Delivery Time | 7 days | 10 days | 15 days |
Number of Revisions | Unlimited | Unlimited | Unlimited |
Number of Characters | 1 | 1 | 1 |
Running Time (Seconds) | 10 | 60 | 90 |
Character Design | |||
Rigging | |||
Detailed Movements | |||
3D Modeling | |||
Project File | |||
Full HD (1080p) | - | - | - |
Ultra HD (4k) | - | - | - |
Optional add-ons
You can add these on the next page.
Additional 10 Seconds of Running Time
(+ 3 Days)
+$30
Environment
(+ 3 Days)
+$45
Render, video editing - Starter
(+ 6 Days)
+$40
Render, video editing - Standard, Advanced
(+ 10 Days)
+$90About Dodo
3D Artist - Founder of DodoMesh Studios
Mill End, United Kingdom - 2:14 pm local time
ZBrush
- During my 4 month internship I have gathered extensive experience
in creating props and models in high and low resolution, decimation,
exporting and importing different file formats such as obj, fbx and stl,
optimising 3D models for 3D printing
- During my internship I had to interpret concept art and sketches
and existing assets to create virtual characters, environment and
props. I worked on multiple projects at the same time to match
clients expectations
- I have experience in creating textures for Cycles(Blender),
Evee(Blender), Arnold(Maya), UV unwrapping in Maya and ZBrush,
creating textures in Zbrush and exporting them in the relevant
formats along with UVs. Creating textures with Substance Painter
and exporting them into relevant formats for different render engines
- I have experience in creating environments, props, setting up
lighting, render tests and final rendering
- I have experience in particle systems for hair, fur and fluid in
Maya(nhair, xgen and bifrost) and in Blender
- During my internship I have learnt how to optimise, refine and
correct model geometry in ZBrush and Maya according to the project
specs, team and customer feedback. I have gone through multiple
rounds of iteration with customers to achieve their expected outcome
for the models, with limited reference provided
- I have experience in creating FK-IK rigs in Maya, rigging in ZBrush
and Blender, creating Blend shape deformers in Maya and Blender. I
have experience in simple character/assets animation
- I have the ability to stage environments in Maya and Blender
- I have experience in writing simple Expressions in Maya
A vital strength of mine is my adaptable attitude and experience in
prioritising workload. I am an excellent communicator. I am also very
good at multitasking and managing high level workloads within strict
deadlines.
Being a 3D artist requires more than just the technical skills but also
the creativity that makes art come to life in a 3D manner. This is
something that I take very passionately and that shows throughout
my work which can be found in my portfolio of samples
Steps for completing your project
After purchasing the project, send requirements so Dodo can start the project.
Delivery time starts when Dodo receives requirements from you.
Dodo works on your project following the steps below.
Revisions may occur after the delivery date.
I complete the Project following the steps bellow
1.Asset modelling 2.Retopology of the Asset 3.Modelling of the Environment(if applicable) 4.UV Mapping 5.Texturing 6.Rigging the Asset 7.Skinning 8.Staging 9.Animation 10.Lighting-Effects 11.Rendering (if applicable) 12.Editing with audio and text