You will get amazing game-ready character animation for games, unreal engine and unity
Project details
Hi Prospective Client!
I deliver professional game-ready 3d character animation optimized for UE5.
I specialize in bipeds, quadrupeds and creature game character animations (this also include flying characters, floating creatures, six-legged creatures, etc)
My 3d game character animations are physics-based for accurate body weight control for realistic idle, locomotions, parkour and combat animations.
Blocking and Timing are done in cascadeur while polish and refining is done Autodesk Maya as well as game engine optimization and integration into either Unity or Unreal engine (UE5)
What you get:
• Custom game character animation (locomotion, combat, idle, reaction, parkour, etc)
• Maya Artistic touch and use of a physics-based tool
• Real -time tested in game engine
• Ultra fast delivery
• Game engine ready fbx and other source files
Every animation is 100% game-ready for Unreal engine and Unity
Send me your rigged or unrigged game character or model, reference video/idea and i'll professionally animate them!
Message me, let's discuss details!
I deliver professional game-ready 3d character animation optimized for UE5.
I specialize in bipeds, quadrupeds and creature game character animations (this also include flying characters, floating creatures, six-legged creatures, etc)
My 3d game character animations are physics-based for accurate body weight control for realistic idle, locomotions, parkour and combat animations.
Blocking and Timing are done in cascadeur while polish and refining is done Autodesk Maya as well as game engine optimization and integration into either Unity or Unreal engine (UE5)
What you get:
• Custom game character animation (locomotion, combat, idle, reaction, parkour, etc)
• Maya Artistic touch and use of a physics-based tool
• Real -time tested in game engine
• Ultra fast delivery
• Game engine ready fbx and other source files
Every animation is 100% game-ready for Unreal engine and Unity
Send me your rigged or unrigged game character or model, reference video/idea and i'll professionally animate them!
Message me, let's discuss details!
Animation Type
3DIndustry
GamingWhat's included
| Service Tiers |
Starter
$40
|
Standard
$130
|
Advanced
$305
|
|---|---|---|---|
| Delivery Time | 4 days | 6 days | 8 days |
Number of Revisions | 2 | 5 | Unlimited |
Number of Characters | 1 | 1 | 1 |
Running Time (Seconds) | 15 | 40 | 80 |
Character Design | - | - | - |
Rigging | - | - | - |
Detailed Movements | |||
3D Modeling | - | - | - |
Project File | - | - | - |
Full HD (1080p) | - | - | - |
Ultra HD (4k) | - | - | - |
Optional add-ons
You can add these on the next page.
Rigging
(+ 1 Day)
+$20Frequently asked questions
2 reviews
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IY
Ibrahim Y.
Oct 19, 2022
[North America] Take Videos of Cars with your Mobile and earn up to $500 per week
VS
Viviana S.
Jun 27, 2022
Gif 3D animation of hand gestures
The end result is good, but the path to it was rocky.
My instructions were very clear, I wanted a relatively simple 3D animation that looked exactly like in a provided reference (because it should be part of a series of branded animations). The first version looked nothing like the reference. I had to repeatedly give the same feedback which took a lot of my time and nerves.
Agreed deadlines were not kept which caused me to miss my client's deadline. Elijah repeatedly said that he will send it "today" or "tomorrow" which usually didn't happen, so I never knew what to communicate to my client.
A good thing that can be said is that Elijah kept doing all revisions until the end result looked like the reference. But I wouldn't collaborate again because it's risking my reputation with my clients and takes too much of my time for repetitive feedback.
My instructions were very clear, I wanted a relatively simple 3D animation that looked exactly like in a provided reference (because it should be part of a series of branded animations). The first version looked nothing like the reference. I had to repeatedly give the same feedback which took a lot of my time and nerves.
Agreed deadlines were not kept which caused me to miss my client's deadline. Elijah repeatedly said that he will send it "today" or "tomorrow" which usually didn't happen, so I never knew what to communicate to my client.
A good thing that can be said is that Elijah kept doing all revisions until the end result looked like the reference. But I wouldn't collaborate again because it's risking my reputation with my clients and takes too much of my time for repetitive feedback.
About Elijah
Expert 3d Game Character Animator | 3d Generalist
Ile-Ife, Nigeria - 5:39 am local time
With 5 years of Industry Experience, I produce top-quality animation works as well as on-time delivery to clients.
Specialties:
✅️ Game Animations,
✅️ Assets, Props, and Environment modeling (for games and film)
✅️ Animation for Kids,
✅️ Games and Movie Trailers,
✅️ Custom Video Animations,
✅️ NFT animations, etc.
I have a keen eye for detail and a love for storytelling. With an unwavering commitment to excellence, I blend technical expertise with a creative vision to bring characters and environments to life. My portfolio reflects a diverse range of projects that showcase my ability to infuse emotion and depth into every frame.
Indie Devs, mobile studios; let's bring your imagination to life now!
Message me for more! Fast reply and on-time delivery guaranteed!
Steps for completing your project
After purchasing the project, send requirements so Elijah can start the project.
Delivery time starts when Elijah receives requirements from you.
Elijah works on your project following the steps below.
Revisions may occur after the delivery date.
3d Rigging (if your model is not rigged)
I will rig your character in Autodesk Maya assigning custom joints as well as painting accurate skin weights to avoid mesh distortion when animating.
Custom animation blocking, posing and timing in Cascadeur
Blocking, posing and timing will be done in cascadeur; a physics-based software to ensure realistic movements in animations