You will get biped, quadruped, hybrid, mechanical, including facial when required
You will get biped, quadruped, hybrid, mechanical, including facial when required
Project details
Differentiate your project with my specialized 3D rigging expertise. I excel in creating precise biped, quadruped, hybrid, and mechanical rigs, with a unique focus on intricate facial rigging techniques. What sets me apart is my commitment to delivering rigs that are not just functional, but truly expressive and engaging. With a meticulous attention to detail and a dedication to quality, my services ensure that your project stands out from the competition, offering both affordability and exceptional results.
Animation Type
3DIndustry
Advertising & Marketing, Film & Video, GamingWhat's included
Service Tiers |
Starter
$45
|
Standard
$55
|
Advanced
$60
|
---|---|---|---|
Delivery Time | 3 days | 4 days | 4 days |
Number of Revisions | 3 | 3 | 3 |
Number of Characters | 1 | 1 | 1 |
Character Design | - | - | - |
Rigging | |||
Detailed Movements | - | - | - |
3D Modeling | - | - | - |
Project File | - | - | - |
Full HD (1080p) | - | - | - |
Ultra HD (4k) | - | - | - |
Optional add-ons
You can add these on the next page.
Extra character Standard
(+ 7 Days)
+$50
Extra character Advance
(+ 8 Days)
+$55
Blendshapes
(+ 2 Days)
+$20About Ayush
3D Rigging Artist, Logo Designing/Graphic Designer/Vector Artist
Mumbai, India - 6:07 am local time
Steps for completing your project
After purchasing the project, send requirements so Ayush can start the project.
Delivery time starts when Ayush receives requirements from you.
Ayush works on your project following the steps below.
Revisions may occur after the delivery date.
Making the skeleton and skinning it to the given 3D Model
The skeleton is made as per the required movements and restrictions to the movement needed in the rig, after that the controls are made for the rig, then the skinning is done as needed, after that it is sent to the client for checking.
Adding Blend Shapes if needed
Blendshapes are applied to the model if needed for the rig, if the blendshapes are given with the 3d model it can be applied to the 3d model directly, if not it can be made by me with the given 3d model and then applied onto the main model.