You will get Frame by Frame Animation for Music Videos or Game Scenes Using Toon Boom
Project details
I offer high-quality, frame-by-frame 2D animation with a strong focus on character consistency, expressive movement, and visual storytelling. What sets me apart is my ability to adapt to different styles while maintaining a clean, professional look—whether you need something cinematic, comic-inspired, or stylized for web or games. I work fast without sacrificing quality and can handle everything from rough concepts to polished, fully-produced animation with synced audio and music.
Animation Type
2DIndustry
Advertising & Marketing, Fashion, Film & Video, Gaming, MedicalWhat's included
| Service Tiers |
Starter
$50
|
Standard
$500
|
Advanced
$1,000
|
|---|---|---|---|
| Delivery Time | 3 days | 14 days | 42 days |
Number of Revisions | 1 | 1 | 1 |
Number of Characters | 1 | 2 | 3 |
Running Time (Seconds) | 2 | 10 | 20 |
Character Design | |||
Rigging | - | - | - |
Detailed Movements | |||
3D Modeling | - | - | - |
Project File | |||
Full HD (1080p) | |||
Ultra HD (4k) | - | - | - |
Optional add-ons
You can add these on the next page.
Fast Delivery
+$20 - $400
Additional Revision
+$25
3 reviews
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DR
Drew R.
Jul 11, 2025
2D Racing Game in Unity
Richard is a great communicator. He exceeded my expectations in both quality of work and turnaround time. Highly recommended!
AW
Anthony W.
Jul 1, 2025
3D Asteroids Game on Unity
Richard shows great communication, adds to the game in ways that improve it, very quick in design and development and a reasonable fee
FB
Fred B.
Jun 17, 2025
QA Mobile App - Must Play Guitar
Richard was great to work with!
About Richard
Unity Game Dev | Android Mobile, PC, WebGL | C# Programmer
100%
Job Success
Palm Coast, United States - 12:56 am local time
🎮 I’m a Unity game developer with a bachelors degree in computer science and 5+ years of experience building games for Android, PC, and WebGL—with a strong focus on C# programming, performance, and accessibility-first design.
My projects range from mobile prototypes to fully playable experiences, including a groundbreaking eye-tracking-controlled game developed using Tobii EyeX and 4C technology—built for my son, who had cerebral palsy and epilepsy. This commitment to inclusive design drives everything I create.
🔧 Key Skills:
– Unity (2D/3D) & C# scripting
– Android & WebGL deployment
– Custom input systems, UI/UX design
– Rapid prototyping & cross-platform builds
– Game-ready 3D art & animation (Blender, Adobe, Toon Boom)
Whether you're building a prototype, need custom mechanics, or want an end-to-end Unity developer who understands both the technical and creative sides of game development, I bring quality, innovation, and heart to every project.
Let’s build something unique together—fun, accessible, and player-first.
Steps for completing your project
After purchasing the project, send requirements so Richard can start the project.
Delivery time starts when Richard receives requirements from you.
Richard works on your project following the steps below.
Revisions may occur after the delivery date.
Character & Concept Development
I begin by establishing the characters and visual direction based on your script or concept.
Storyboarding
I sketch a rough storyboard to map out the sequence, timing, and pacing of the animation.










