You will get 💥 Gig 1: “I will animate gameplay combat moves in Unreal or Unity”
Project details
I'm a Senior Animator and Animation Director with 20+ years in the game industry, blending AAA-quality animation with indie-level agility. What sets my work apart is the ability to deliver visceral, stylized combat animations that feel handcrafted — not generic. I understand both the artistic and technical needs of real-time gameplay, and I bring a cinematic eye to every move set. My workflow is fast, collaborative, and engine-ready — tailored to help developers hit milestones without compromising quality.
Trailer Style
GameplayWhat's included
| Service Tiers |
Starter
$150
|
Standard
$350
|
Advanced
$700
|
|---|---|---|---|
| Delivery Time | 1 day | 1 day | 2 days |
Number of Revisions | 2 | 2 | 4 |
Running Time (Seconds) | 3 | 10 | 20 |
Gameplay Footage | - | - | - |
Custom Animation | |||
Music & Sound Design | - | - | - |
Multi-Platform Optimization | - | - | - |
Titles | - | - | - |
Optional add-ons
You can add these on the next page.
Fast Delivery
+$20
Additional Revision
+$25
Additional 10 Seconds of Running Time
(+ 1 Day)
+$50
Gameplay Footage
(+ 1 Day)
+$50About Jacob
3D Generalist, 20+years, Art Management, 3D Animation, Art, Jacob
Queen Creek, United States - 3:15 am local time
🎮 I’m a Senior Animator and Animation Director with over 20 years of professional experience in the game industry, including AAA titles, mobile games, and Web3 projects. I specialize in gameplay animation, cinematic storytelling, and Unity and Unreal Engine pipeline integration.
I’ve led animation teams across multiple platforms, collaborated with cross-disciplinary devs, and delivered animation systems that elevate player experience. Whether you need fluid combat animations, cleaned-up mocap data, or animation direction for your indie prototype, I’m here to help.
What I deliver:
🔹 Combat and traversal animation (Unreal or Unity)
🔹 Stylized or realistic animation cleanup
🔹 Mocap retargeting + polish
🔹 Cinematic scene animation + shot direction
🔹 Rigging fixes, blendspace setup, animation blueprint assistance
🔹 Pipeline consulting (builds, optimization, team guidance)
Let’s bring your game to life — frame by frame.
💥 Gig 1: “I will animate gameplay combat moves in Unreal or Unity”
I’ll create fluid and responsive combat animations for your game character, including:
Attacks, combos, dodges, blocks, hit reactions
Exported to your engine with naming conventions
Optional: Rig cleanup or retargeting
📦 Packages:
Basic: 1 attack move ($150)
Standard: 3 combo moves ($350)
Premium: Full combat set (up to 6) ($700+)
🎬 Gig 2: “I will animate or direct your cinematic cutscene”
I’ll animate characters, cameras, and props to bring your in-game story to life using Maya, Blender, or Unreal Sequencer.
📦 Packages:
Basic: 10-second cinematic shot ($250)
Standard: 30-second sequence, 1 character + camera ($600)
Premium: 60-sec sequence, 2 characters + custom pacing/blocking ($1000+)
🧽 Gig 3: “I will clean up and polish your mocap animation”
I’ll fix jittery or raw mocap, align root motion, and add polish where needed. Deliverables:
Cleaned .FBX or engine-ready asset
Can include rig fixes or retargeting (additional)
📦 Packages:
Basic: 1 animation clip (up to 10 sec) ($100)
Standard: 3 clips ($250)
Premium: 5–6 clips ($400–500)
🧠 Gig 4: “I will consult on your game’s animation pipeline”
Need help structuring your animation system or scaling up a team? I’ll review your pipeline and offer tactical advice in a 1-hour Zoom call or doc deliverable.
📦 Rate: $150/hr or $400 for 3-call package.
Steps for completing your project
After purchasing the project, send requirements so Jacob can start the project.
Delivery time starts when Jacob receives requirements from you.
Jacob works on your project following the steps below.
Revisions may occur after the delivery date.
1. Gather Files & Info (Client Intake)
Goal: Get everything you need to start fast and avoid confusion later.
2. Block Out the Animation
Goal: Nail the pose, feel, and timing before you spend hours polishing.