You will get 💥 Gig 1: “I will animate gameplay combat moves in Unreal or Unity”

Jacob E.Status: Offline
Jacob E.

Let a pro handle the details

Buy Game Trailers services from Jacob, priced and ready to go.
Jacob E.Status: Offline
Jacob E.

Let a pro handle the details

Buy Game Trailers services from Jacob, priced and ready to go.

Project details

I'm a Senior Animator and Animation Director with 20+ years in the game industry, blending AAA-quality animation with indie-level agility. What sets my work apart is the ability to deliver visceral, stylized combat animations that feel handcrafted — not generic. I understand both the artistic and technical needs of real-time gameplay, and I bring a cinematic eye to every move set. My workflow is fast, collaborative, and engine-ready — tailored to help developers hit milestones without compromising quality.
Trailer Style
Gameplay
What's included
Service Tiers Starter
$150
Standard
$350
Advanced
$700
Delivery Time 1 day 1 day 2 days
Number of Revisions
224
Running Time (Seconds)
31020
Gameplay Footage
-
-
-
Custom Animation
Music & Sound Design
-
-
-
Multi-Platform Optimization
-
-
-
Titles
-
-
-
Optional add-ons You can add these on the next page.
Fast Delivery
+$20
Additional Revision
+$25
Additional 10 Seconds of Running Time (+ 1 Day)
+$50
Gameplay Footage (+ 1 Day)
+$50
Jacob E.Status: Offline

About Jacob

Jacob E.Status: Offline
3D Generalist, 20+years, Art Management, 3D Animation, Art, Jacob
Queen Creek, United States - 3:15 am local time
PROFILE OVERVIEW:

🎮 I’m a Senior Animator and Animation Director with over 20 years of professional experience in the game industry, including AAA titles, mobile games, and Web3 projects. I specialize in gameplay animation, cinematic storytelling, and Unity and Unreal Engine pipeline integration.

I’ve led animation teams across multiple platforms, collaborated with cross-disciplinary devs, and delivered animation systems that elevate player experience. Whether you need fluid combat animations, cleaned-up mocap data, or animation direction for your indie prototype, I’m here to help.

What I deliver:

🔹 Combat and traversal animation (Unreal or Unity)

🔹 Stylized or realistic animation cleanup

🔹 Mocap retargeting + polish

🔹 Cinematic scene animation + shot direction

🔹 Rigging fixes, blendspace setup, animation blueprint assistance

🔹 Pipeline consulting (builds, optimization, team guidance)

Let’s bring your game to life — frame by frame.

💥 Gig 1: “I will animate gameplay combat moves in Unreal or Unity”

I’ll create fluid and responsive combat animations for your game character, including:

Attacks, combos, dodges, blocks, hit reactions

Exported to your engine with naming conventions

Optional: Rig cleanup or retargeting

📦 Packages:

Basic: 1 attack move ($150)

Standard: 3 combo moves ($350)

Premium: Full combat set (up to 6) ($700+)

🎬 Gig 2: “I will animate or direct your cinematic cutscene”

I’ll animate characters, cameras, and props to bring your in-game story to life using Maya, Blender, or Unreal Sequencer.

📦 Packages:

Basic: 10-second cinematic shot ($250)

Standard: 30-second sequence, 1 character + camera ($600)

Premium: 60-sec sequence, 2 characters + custom pacing/blocking ($1000+)

🧽 Gig 3: “I will clean up and polish your mocap animation”

I’ll fix jittery or raw mocap, align root motion, and add polish where needed. Deliverables:

Cleaned .FBX or engine-ready asset

Can include rig fixes or retargeting (additional)

📦 Packages:

Basic: 1 animation clip (up to 10 sec) ($100)

Standard: 3 clips ($250)

Premium: 5–6 clips ($400–500)

🧠 Gig 4: “I will consult on your game’s animation pipeline”

Need help structuring your animation system or scaling up a team? I’ll review your pipeline and offer tactical advice in a 1-hour Zoom call or doc deliverable.

📦 Rate: $150/hr or $400 for 3-call package.

Steps for completing your project

After purchasing the project, send requirements so Jacob can start the project.

Delivery time starts when Jacob receives requirements from you.

Jacob works on your project following the steps below.

Revisions may occur after the delivery date.

1. Gather Files & Info (Client Intake)

Goal: Get everything you need to start fast and avoid confusion later.

2. Block Out the Animation

Goal: Nail the pose, feel, and timing before you spend hours polishing.

Review the work, release payment, and leave feedback to Jacob.