You will get professional character rigging in maya & blender.
Top Rated

Project details
Aim for a balance of technical expertise and a "trouble-free" promise.
I provide professional, production-ready character and prop rigging in both Autodesk Maya and Blender. Whether you need a simple biped for an indie game or a complex cinematic rig with advanced facial controls, I ensure your animators have a seamless experience.
My rigs feature clean deformations, intuitive controllers, and are optimized for your specific pipeline (UE5, Unity, or Film). With a deep understanding of anatomy and weight painting, I deliver high-quality rigs that don't break during extreme poses.
I provide professional, production-ready character and prop rigging in both Autodesk Maya and Blender. Whether you need a simple biped for an indie game or a complex cinematic rig with advanced facial controls, I ensure your animators have a seamless experience.
My rigs feature clean deformations, intuitive controllers, and are optimized for your specific pipeline (UE5, Unity, or Film). With a deep understanding of anatomy and weight painting, I deliver high-quality rigs that don't break during extreme poses.
Animation Type
3DIndustry
Film & Video, GamingWhat's included
| Service Tiers |
Starter
$30
|
Standard
$50
|
Advanced
$80
|
|---|---|---|---|
| Delivery Time | 1 day | 1 day | 1 day |
Number of Revisions | Unlimited | Unlimited | Unlimited |
Number of Characters | 1 | 1 | 1 |
Running Time (Seconds) | 0 | 0 | 0 |
Character Design | - | - | - |
Rigging | |||
Detailed Movements | - | - | - |
3D Modeling | - | - | - |
Project File | - | - | - |
Full HD (1080p) | - | - | - |
Ultra HD (4k) | - | - | - |
Frequently asked questions
22 reviews
(19)
(0)
(0)
(0)
(3)
This project doesn't have any reviews.
SM
Studio M.
Mar 5, 2026
Custom Funko-Style Figure Sculptor Needed
Happy to accommodate any stylistic requests/ changes to be made.
Communicated frequently
Communicated frequently
SB
Sadiq B.
Feb 5, 2026
3D Character Modification
This is my second time working with him, and once again he delivered excellent results. He fixed my STL file and provided very clean, well-shaped models. Skilled, reliable, and easy to work with. Highly recommended.
SP
Sg P.
Jan 13, 2026
Pregnant Rabbit Animations
There’s no point in saying anything.
SP
Sg P.
Jan 13, 2026
3D Model Completion and Animation Rigging for Wolf Character
There’s no point in saying anything.
BS
Bassam S.
Nov 26, 2025
Create a 3d humanoid of a character taking the head from one and the body from the other
Ghulam is one of the best talents we've worked with, he did not settle for less than perfect quality
About Ghulam
3D Character Artist | Digital Sculpting & Environment Modeling
100%
Job Success
Lahore, Pakistan - 12:41 am local time
⭐ 9+ Years of 3D Art Experience
⭐ Maya | Blender | Zbrush | Substance Painter | Unreal Engine/Unity
I help game studios and indie developers create high-quality, production-ready 3D characters—from detailed sculpting and texturing to clean topology and animation-ready rigs.
I am a professional 3D artist and animator with over 9 years of experience specializing in character modeling, rigging, and animation. My workflow is optimized for real-time and production environments, ensuring assets are both visually strong and technically sound.
🏆 What clients say about working with me:
“Ghulam did an excellent job. He was responsive, quick to complete tasks, and flexible as I wanted to try different ideas. Will keep him in mind for future work.”
— Reuben Kraft
“Ghulam delivered work on time with little to no rework needed. Will work with him again.”
— Florian de Ponnat
“Ghulam is one of the best talents we've worked with; he did not settle for less than perfect quality.“
— Bassam Seif
Reach out today to discuss how we can work together to add value to your project!
Steps for completing your project
After purchasing the project, send requirements so Ghulam can start the project.
Delivery time starts when Ghulam receives requirements from you.
Ghulam works on your project following the steps below.
Revisions may occur after the delivery date.
Requirement & Asset Review
The client provides the model (OBJ/FBX/Blend/Maya). I check the mesh topology to ensure it is "rig-ready" and discuss specific needs like IK/FK switching or facial requirements.
Skeleton Placement & Initial Binding
I create the joint/bone hierarchy and perform the initial skin bind. I'll send a screenshot of the skeleton placement for your approval.


