You will get professional character rigging in maya & blender.

Ghulam M.Status: Offline
Ghulam M. Ghulam M.
4.4
Top Rated

Let a pro handle the details

Buy Character Animation services from Ghulam, priced and ready to go.
Ghulam M.Status: Offline
Ghulam M. Ghulam M.
4.4
Top Rated

Let a pro handle the details

Buy Character Animation services from Ghulam, priced and ready to go.

Project details

Aim for a balance of technical expertise and a "trouble-free" promise.

I provide professional, production-ready character and prop rigging in both Autodesk Maya and Blender. Whether you need a simple biped for an indie game or a complex cinematic rig with advanced facial controls, I ensure your animators have a seamless experience.

My rigs feature clean deformations, intuitive controllers, and are optimized for your specific pipeline (UE5, Unity, or Film). With a deep understanding of anatomy and weight painting, I deliver high-quality rigs that don't break during extreme poses.
Animation Type
3D
Industry
Film & Video, Gaming
What's included
Service Tiers Starter
$30
Standard
$50
Advanced
$80
Delivery Time 1 day 1 day 1 day
Number of Revisions
UnlimitedUnlimitedUnlimited
Number of Characters
111
Running Time (Seconds)
000
Character Design
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Rigging
Detailed Movements
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3D Modeling
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Project File
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Full HD (1080p)
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Ultra HD (4k)
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Frequently asked questions

4.4
22 reviews
86% Complete
1% Complete
(0)
1% Complete
(0)
1% Complete
(0)
14% Complete

SM

Studio M.
5.00
Mar 5, 2026
Custom Funko-Style Figure Sculptor Needed Happy to accommodate any stylistic requests/ changes to be made.
Communicated frequently

SB

Sadiq B.
5.00
Feb 5, 2026
3D Character Modification This is my second time working with him, and once again he delivered excellent results. He fixed my STL file and provided very clean, well-shaped models. Skilled, reliable, and easy to work with. Highly recommended.

SP

Sg P.
1.00
Jan 13, 2026
Pregnant Rabbit Animations There’s no point in saying anything.

SP

Sg P.
1.00
Jan 13, 2026
3D Model Completion and Animation Rigging for Wolf Character There’s no point in saying anything.

BS

Bassam S.
5.00
Nov 26, 2025
Create a 3d humanoid of a character taking the head from one and the body from the other Ghulam is one of the best talents we've worked with, he did not settle for less than perfect quality
Ghulam M.Status: Offline

About Ghulam

Ghulam M.Status: Offline
3D Character Artist | Digital Sculpting & Environment Modeling
100% Job Success
4.4  (22 reviews)
Lahore, Pakistan - 12:41 am local time
⭐ Top 10% on Upwork
⭐ 9+ Years of 3D Art Experience
⭐ Maya | Blender | Zbrush | Substance Painter | Unreal Engine/Unity

I help game studios and indie developers create high-quality, production-ready 3D characters—from detailed sculpting and texturing to clean topology and animation-ready rigs.

I am a professional 3D artist and animator with over 9 years of experience specializing in character modeling, rigging, and animation. My workflow is optimized for real-time and production environments, ensuring assets are both visually strong and technically sound.

🏆 What clients say about working with me:

“Ghulam did an excellent job. He was responsive, quick to complete tasks, and flexible as I wanted to try different ideas. Will keep him in mind for future work.”
— Reuben Kraft

“Ghulam delivered work on time with little to no rework needed. Will work with him again.”
— Florian de Ponnat

“Ghulam is one of the best talents we've worked with; he did not settle for less than perfect quality.“
— Bassam Seif

Reach out today to discuss how we can work together to add value to your project!

Steps for completing your project

After purchasing the project, send requirements so Ghulam can start the project.

Delivery time starts when Ghulam receives requirements from you.

Ghulam works on your project following the steps below.

Revisions may occur after the delivery date.

Requirement & Asset Review

The client provides the model (OBJ/FBX/Blend/Maya). I check the mesh topology to ensure it is "rig-ready" and discuss specific needs like IK/FK switching or facial requirements.

Skeleton Placement & Initial Binding

I create the joint/bone hierarchy and perform the initial skin bind. I'll send a screenshot of the skeleton placement for your approval.

Review the work, release payment, and leave feedback to Ghulam.