You will get 3D Character Assets Rigged and Animated for PC and Mobile
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Top Rated
Project details
i am a professional 3D character Modeling animator and rigger with 14+ years of experience, specializing in game-ready FBX rigging and animation for games and cinematics. I work in Maya, Blender, and 3ds Max, creating clean rigs and smooth animations fully compatible with Unity and Unreal Engine. My services include character rigging, IK/FK systems, clean skinning, finger and facial rigs, and polished character animations. I deliver stable, optimized FBX files for characters, creatures, animals, robots, props, and game projects. Feel free to contact me to discuss your project.
Purpose
GameStyle
CartoonFile Format
FBX, OBJ, BLEND, STL, 3DS, MA/MB, MAX, DAE, C4D, VRML/X3DWhat's included
| Service Tiers |
Starter
$120
|
Standard
$200
|
Advanced
$300
|
|---|---|---|---|
| Delivery Time | 1 day | 2 days | 4 days |
Number of Revisions | 2 | 3 | 6 |
Lighting | - | - | - |
Rigging | - | - | - |
Animation | - | - | - |
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MM
Mesh M.
Jul 17, 2026
Professional Unity Character Rigging & Skinning (Game-Ready)
Great Unity Character Rigger. Highly Recommended!
MM
Mesh M.
Jul 16, 2026
Game Ready Character Rigging
Excellent collaboration from start to finish. Highly recommended
MM
Mesh M.
Jul 13, 2026
Rig Multiple Game Characters + Idle & Walk Animations ($10 per Character)
"Excellent rigging work in Maya. Fast delivery and great quality!
MM
Mesh M.
Jul 11, 2026
Rig Multiple Game Characters + Idle & Walk Animations ($10 per Character)
Excellent rigging and smooth animations. Professional work, delivered on time. Highly recommended!
CC
Claire C.
Apr 10, 2026
Avatar Loading Attendant needed
About Muhammad
Game Character Artist - Specialized in 3d Game Assets for Mobile & PC
100%
Job Success
Lahore, Pakistan - 5:46 pm local time
I work with Autodesk Maya, Blender, 3ds Max, ZBrush, and Substance Painter to create high-quality game-ready assets fully compatible with Unity and Unreal Engine. My workflow focuses on performance, optimization, and production-ready results.
My expertise includes character modeling, character rigging, facial rigging, skinning, weight painting, blendshapes, IK/FK setups, character animation, prop modeling, environment creation, retopology, UV mapping, texturing, and game asset optimization.
I create stylized and realistic characters, creatures, animals, weapons, vehicles, props, and environments with clean topology and efficient workflows. All assets are optimized for game engines and delivered with proper naming conventions and organized project files.
Whether you need a complete game character, animation-ready rig, environment assets, props, or a full game art pipeline, I can provide reliable, production-ready solutions for your project.
Feel free to contact me to discuss your project requirements.
Steps for completing your project
After purchasing the project, send requirements so Muhammad can start the project.
Delivery time starts when Muhammad receives requirements from you.
Muhammad works on your project following the steps below.
Revisions may occur after the delivery date.
Requirements & Concept Review
I will review your references and requirements to align on the character design and technical specifications before starting.
Modeling, Rigging & Animation
I will build the 3D model, set up a clean IK/FK rig, and create smooth animations based on your project needs.





