You will get Stunning 3D animation with body and facial MOCAP
Project details
I can create fantastic 3D animations with my MOCAP system, which can record not only the body but hand and facial expressions too. This method can speed animation projects up significantly, and clients can save time and money.
I can provide characters, complete backgrounds, or even 3D scenes up to photoreal quality. Please, check my landscapes in the Gallery.
I have experience in commercials, feature length projects and game cinematics.
I can provide characters, complete backgrounds, or even 3D scenes up to photoreal quality. Please, check my landscapes in the Gallery.
I have experience in commercials, feature length projects and game cinematics.
Animation Type
3DIndustry
Advertising & Marketing, Fashion, Film & Video, Gaming, MedicalWhat's included
| Service Tiers |
Starter
$750
|
Standard
$1,500
|
Advanced
$3,200
|
|---|---|---|---|
| Delivery Time | 7 days | 14 days | 21 days |
Number of Revisions | 0 | 2 | 3 |
Number of Characters | 1 | 1 | 1 |
Running Time (Seconds) | 10 | 30 | 120 |
Character Design | - | - | |
Rigging | - | - | |
Detailed Movements | |||
3D Modeling | - | ||
Project File | - | - | - |
Full HD (1080p) | - | - | - |
Ultra HD (4k) | - | - | - |
Optional add-ons
You can add these on the next page.
Fast Delivery
+$500 - $2,500
Additional 10 Seconds of Running Time
(+ 1 Day)
+$350Frequently asked questions
About Gabor
Visual Effects Supervisor at ZLS Productions
Budapest, Hungary - 6:57 pm local time
and camera tracking.
I'm specialized in:
- Houdini
- Nuke
- MOCAP
- Davinci Resolve
Steps for completing your project
After purchasing the project, send requirements so Gabor can start the project.
Delivery time starts when Gabor receives requirements from you.
Gabor works on your project following the steps below.
Revisions may occur after the delivery date.
Setting project goals
We go through the project requirements, including the target audience and media. Chose the proper character or discuss model requirements.
Preparing the project material
I prepare the characters for MOCAP recording, including rigs and facial blendshapes. In case of complete scenes, I start to build the basic scene layout.










