You will get Wwise / FMOD Audio Implementation

Sotiris P.Status: Offline
Sotiris P.

Let a pro handle the details

Buy Other Video & Audio services from Sotiris, priced and ready to go.
Sotiris P.Status: Offline
Sotiris P.

Let a pro handle the details

Buy Other Video & Audio services from Sotiris, priced and ready to go.

Project details

I will implement and integrate your game audio using Wwise or FMOD in Unity or Unreal Engine. I’m a Game Audio Specialist with over 6 years of freelance experience creating and implementing immersive audio for games.

I am also a Certified Wwise Professional, which means I follow industry best practices when building interactive audio systems and middleware pipelines.

I specialize in creating dynamic and responsive audio systems that react to gameplay, helping improve player immersion and game feel.

In addition to middleware integration, I can also work directly inside the game engine and write code when needed, using C# in Unity or C++ in Unreal Engine to connect audio systems with gameplay logic, triggers, and parameters.
What's included
Service Tiers Starter
$80
Standard
$200
Advanced
$400
Delivery Time 2 days 4 days 30 days
Number of Revisions
222
Optional add-ons You can add these on the next page.
C# / C++ programming (+ 10 Days)
+$100
Sotiris P.Status: Offline

About Sotiris

Sotiris P.Status: Offline
Game Audio Specialist: Wwise/FMOD with Unreal/Unity and C#/C++
Thessaloniki, Greece - 12:29 pm local time
I’m a Game Audio Specialist and Technical Sound Designer with over 6 years of freelance experience creating immersive audio for games.

I design and implement audio that doesn’t just sound good, it also reacts to gameplay and enhances player immersion. My work covers the entire game audio pipeline, from sound design and interactive music composition to middleware implementation and audio programming.

I am a Certified Wwise Professional, and I work extensively with Audiokinetic Wwise and FMOD to build dynamic and responsive audio systems.

I also integrate audio directly into game engines such as Unity and Unreal Engine, connecting audio with gameplay systems through coding.

What I can help you with

🔊 Game sound design
🎵 Interactive and adaptive music
🎮 Audio implementation in Unity and Unreal
⚙️ Wwise and FMOD integration
💻 Audio programming (C# / C++)
🧩 Gameplay-driven audio systems
📦 Game-ready audio asset delivery

Tools & Technologies

Wwise (Certified)

FMOD

Unity

Unreal Engine

C# / C++

Cubase

I enjoy collaborating with indie developers and small studios, helping them bring their worlds to life through responsive and high-quality audio.

If you're looking for someone who understands both the creative and technical sides of game audio, I’d be happy to help with your project.

Steps for completing your project

After purchasing the project, send requirements so Sotiris can start the project.

Delivery time starts when Sotiris receives requirements from you.

Sotiris works on your project following the steps below.

Revisions may occur after the delivery date.

Wwise/FMOD plugin integration

Wwise/FMOD project creation

Review the work, release payment, and leave feedback to Sotiris.