You will get a built pre-code authority Game Design Document for your mechanics

Sheldon S.Status: Offline
Sheldon S.

Let a pro handle the details

Buy Game Writing services from Sheldon, priced and ready to go.
Sheldon S.Status: Offline
Sheldon S.

Let a pro handle the details

Buy Game Writing services from Sheldon, priced and ready to go.

Project details

Programmers need exact parameters, not design intent.

"The combat should feel weighty" is not a specification. A specification is: base
stamina pool 100, heavy attack costs 25, parry window 3 frames at base Attunement
expanding 1 frame per tier, damage formula = (Weapon Attack x Skill Multiplier) +
(Primary Stat x 0.6), positional back-attack modifier 2.0x, zero RNG variance.

That is what I write. Numbers. Formulas. Named interactions. Specific conditions.
A document your coding team opens and knows exactly what to build.

WHAT YOU RECEIVE:
Technical specification covering your mechanics — math formulas, state logic, UI
integration points, edge case handling, and accessibility architecture. Every
decision includes design rationale so your team implements intelligently.

BEST FOR: Solo developers and studios ready to begin coding who need the
deterministic blueprint first. No guesswork handed to your team.
Language
English
What's included
Service Tiers Starter
$175
Standard
$400
Advanced
$850
Delivery Time 2 days 3 days 5 days
Number of Revisions
123
Story Development
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Interactive Dialogue
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Gameplay Mechanics
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Sales Copy
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Optional add-ons You can add these on the next page.
Fast Delivery
+$85 - $375
Additional Revision
+$60

Frequently asked questions

Sheldon S.Status: Offline

About Sheldon

Sheldon S.Status: Offline
Game Systems Architect | Lore-to-Mechanics | Pre-Code GDD Authority
Evans Mills, United States - 3:53 am local time
I find what kills every path before you pick one. In AI systems and in fictional worlds, the method is the same: map the failure modes first, then build forward from what survives.

Over the past year, working independently with AI as my primary thinking partner, I've built two substantial, interconnected bodies of work: a constitutional AI governance and reliability framework stack, and a complete, production-ready methodology for narrative game design.

AI Reliability & Governance Architecture

I design certainty-scoring and reliability infrastructure for AI systems — frameworks that tag every claim by its epistemic status (data, reasoning, strategic projection, or open question) so nothing is presented as more certain than it actually is. This includes FSVE, a scoring engine for AI outputs that has gone through repeated internal red-team revision cycles to close gaps as they're found, and a complete cryptographic timestamping and sealing protocol for provenance and audit trails.

World & Systems Design

I architect game worlds the way I architect AI governance — as interlocking, internally consistent systems that hold up under adversarial pressure. I built a reusable AAA-tier lore/story-bible methodology, then used it to produce a full portfolio demonstration: The Salary of a Dream, a narrative RPG lore bible grounded in primary-source Shinto mythology (Kojiki, Nihon Shoki) and Ainu tradition, with every faction's design directly derived from a documented myth rather than invented from scratch.

The companion Lore-to-Systems Bridge document translates that narrative foundation into a complete systems-design vocabulary — variable architecture, progression gates, NPC behavior state machines, and a full data model — without prescribing engineering, so a systems team can scope a real GDD directly from it. Together, the two documents demonstrate the full pipeline: myth research → cosmology → faction architecture → systems translation → production handoff.

How I work

Every framework I build — whether it governs an AI system or a fictional world — goes through adversarial self-review before I call it done. I actively try to break my own designs before showing them to anyone else. I'd rather tell you what's unproven and what's solid than blur the line for the sake of a better pitch.

ORCID: 0009-0005-8057-5115

Steps for completing your project

After purchasing the project, send requirements so Sheldon can start the project.

Delivery time starts when Sheldon receives requirements from you.

Sheldon works on your project following the steps below.

Revisions may occur after the delivery date.

Intake review and mechanic scoping

I review all uploaded materials and clarify scope — which mechanic or mechanics are being specified, and what constraints apply.

Specification drafting

Full technical specification written: formulas, variables, state logic, UI integration points, edge case handling, accessibility architecture.

Review the work, release payment, and leave feedback to Sheldon.